The Nintendo Revolution Controller
I don't see why everyone hates this new Nintendo controller. It must be a similar phenomenon to people hating the automobile during the time of transportation by horse.
The second wrongest gaming quote this year was "Everyone loves Marvel Nemesis, it's getting a huge response here at E3. In fact, not one person has said anything negative about it." That was said by an EA representitive right in front of me at E3. I have actually never heard one single person say anything good about it.
But the #1 wrongest gaming quote of the year is "The Nintendo Revolution controller is too limiting." Let's think about that. A normal console controller offers you either 2 degrees of freedom (on the left analog stick) plus several buttons, or 4 degrees of freedom (both analog sticks) plus just a few buttons. Up/down is one degree of freedom and left/right is another. Both of these options are very limiting, and I have been constrained by them for years and years, and I'm tired of it.
Your hand naturally has 6 degrees of freedom: translation along the x,y,and z axes, as well as pitch, roll, and yaw. The Nintendo controller (held in one hand) has the first 3for sure, and it appears to have 2 of the last 3 also (I think you can rotate it along it's long axis as well as twist it left/rigth). So it probably has 5 degrees of freedom with just ONE hand. That's more than your grandmother's dual analog could muster in two hands. You also have access to 2 buttons during all this. Furthermore, you can use another one of these things in the other hand for a total of 10 degrees of freedom and 4 buttons. Or, you could use one controller in one hand and the analog stick in the other, for a total of 7 degrees of freedom and 4 buttons.
No matter how you slice it, this input device allows a whole universe of games that could not otherwise exist. Not only that, but many existing genres will be improved by it. Real-time strategy games on a console are damn hard to design control-wise. Pikmin is the best example. Imagine how easy it would be if you could move your one-handed controller around to select units and point them where to go. Use gestures on the other controller (and/or buttons) to build units. Or think about a squad-based fps. Tap your solder on the shoulder with a gesture, then point him where to go. Or a fishing game, or a surgery game, or musical game, etc, etc. There is so much you can do with this thing that I wouldn't even know where to start.
And the real killer is that there will also be an enclosure that's a more traditional console controller with this new controller inside it. It would be like using a PS2 contoller that also had 5 additional degrees of freedom (you can still move the controller around or rotate or twist it). It's stricly superior to the PS2 controller in that regard.
Is change that frightening to everyone that they just instantly reject this thing? Nintendo was the first console with an analog stick. It was the first with vibration. It was the first to ship a first-party wireless controller. And this is a new first.
Just one last question. Do you *really* think that in 12 years when you're playing your PS5 that the only input options it will have will be dual analog sticks and some buttons? Do you really think that's the future? Or, more likely, will your kids look at your dusty PS2 controller and wonder how their dads had any fun at all on such antiquated equipment?
--Sirlin
The second wrongest gaming quote this year was "Everyone loves Marvel Nemesis, it's getting a huge response here at E3. In fact, not one person has said anything negative about it." That was said by an EA representitive right in front of me at E3. I have actually never heard one single person say anything good about it.
But the #1 wrongest gaming quote of the year is "The Nintendo Revolution controller is too limiting." Let's think about that. A normal console controller offers you either 2 degrees of freedom (on the left analog stick) plus several buttons, or 4 degrees of freedom (both analog sticks) plus just a few buttons. Up/down is one degree of freedom and left/right is another. Both of these options are very limiting, and I have been constrained by them for years and years, and I'm tired of it.
Your hand naturally has 6 degrees of freedom: translation along the x,y,and z axes, as well as pitch, roll, and yaw. The Nintendo controller (held in one hand) has the first 3for sure, and it appears to have 2 of the last 3 also (I think you can rotate it along it's long axis as well as twist it left/rigth). So it probably has 5 degrees of freedom with just ONE hand. That's more than your grandmother's dual analog could muster in two hands. You also have access to 2 buttons during all this. Furthermore, you can use another one of these things in the other hand for a total of 10 degrees of freedom and 4 buttons. Or, you could use one controller in one hand and the analog stick in the other, for a total of 7 degrees of freedom and 4 buttons.
No matter how you slice it, this input device allows a whole universe of games that could not otherwise exist. Not only that, but many existing genres will be improved by it. Real-time strategy games on a console are damn hard to design control-wise. Pikmin is the best example. Imagine how easy it would be if you could move your one-handed controller around to select units and point them where to go. Use gestures on the other controller (and/or buttons) to build units. Or think about a squad-based fps. Tap your solder on the shoulder with a gesture, then point him where to go. Or a fishing game, or a surgery game, or musical game, etc, etc. There is so much you can do with this thing that I wouldn't even know where to start.
And the real killer is that there will also be an enclosure that's a more traditional console controller with this new controller inside it. It would be like using a PS2 contoller that also had 5 additional degrees of freedom (you can still move the controller around or rotate or twist it). It's stricly superior to the PS2 controller in that regard.
Is change that frightening to everyone that they just instantly reject this thing? Nintendo was the first console with an analog stick. It was the first with vibration. It was the first to ship a first-party wireless controller. And this is a new first.
Just one last question. Do you *really* think that in 12 years when you're playing your PS5 that the only input options it will have will be dual analog sticks and some buttons? Do you really think that's the future? Or, more likely, will your kids look at your dusty PS2 controller and wonder how their dads had any fun at all on such antiquated equipment?
--Sirlin
