Managing Content
If we make content easy for people to create, they will create more of it. If it's a hassle to create content, they'll create less of it. Case in point: my own website. It's all html and when I write a new article, there's about 6 different places I have to hand-edit something. It's really amazingly poor.
This blog is pretty easy to post to, so I do that more, but now my site is in a fairly ridiculous state. I have forums that require one login, a blog that requires a different login, and articles that are managed in a different system (and that don't have rss). I figured it was time to do something about all that.
Unfortuantely, researching and installing various CMS's (content management systems) is all I've been doing for weeks now, so I've no time to actually write any content! The state of the CMS offerings out there right now is pretty bad, too. If you just want a forum, vBulletin is the best (that part's easy!). If you just want a blog, then Blogger is decent and Wordpress is good. But what if you want articles separate from blogs, articles with a summary and cover image that don't appear in the articles themselves, one page that lists all article summaries by date, another that lists all recent blog posts, a front page that lists som articles and some blogs (each displayed differently), and other stuff like that? It's quite a task to get a sidebar that automatically lists every single article by category, like I have on my current site.
So what's out there to do all this stuff? Drupal has a lot of features, but is hopelessly difficult to wrestle and no designed for non-technical people. Mambo...well I think the main developers left to create Joomla, so if you wanted Mambo, you might as well use the newer Joomla. I'm wary of both of them for some reason, even though I've hardly tried them. Subdreamer seems lacking. vbadvnced isn't up to the task. The integration between vbulletin and drupal found in "vb drupal" comes at too high of a price (a totally non-standard and unsupported version of drupal). ArticleLive has promise, but seems too hard to customize. EvoArticles has promise, but doesn't even have a working demo on its site. Wordpress is great for what it does, and pretty terrible for doing anything other than a straight blog (forget doing real articles on it).
I could really go on and on and on here, because I've certainly looked into a lot over the last few weeks. Ultimately, it's looking like drupal is what I'll go with, as soon as version 4.7 is out of beta. Drupals motto should be "Nothing is easy. A few things that should be easy are nearly impossible. Most things are hard, but at least most things are possible."
That motto beats the motto I'd give many competitors such as Wordpress and ArticleLive "Some stuff is incredibly easy and great. Everything else is hard enough that you basically can't do it unless you get into php programming."
This is boring stuff that makes for a boring post. I hope I can get past all this and go back to actually writing decent stuff someday.
--Sirlin
This blog is pretty easy to post to, so I do that more, but now my site is in a fairly ridiculous state. I have forums that require one login, a blog that requires a different login, and articles that are managed in a different system (and that don't have rss). I figured it was time to do something about all that.
Unfortuantely, researching and installing various CMS's (content management systems) is all I've been doing for weeks now, so I've no time to actually write any content! The state of the CMS offerings out there right now is pretty bad, too. If you just want a forum, vBulletin is the best (that part's easy!). If you just want a blog, then Blogger is decent and Wordpress is good. But what if you want articles separate from blogs, articles with a summary and cover image that don't appear in the articles themselves, one page that lists all article summaries by date, another that lists all recent blog posts, a front page that lists som articles and some blogs (each displayed differently), and other stuff like that? It's quite a task to get a sidebar that automatically lists every single article by category, like I have on my current site.
So what's out there to do all this stuff? Drupal has a lot of features, but is hopelessly difficult to wrestle and no designed for non-technical people. Mambo...well I think the main developers left to create Joomla, so if you wanted Mambo, you might as well use the newer Joomla. I'm wary of both of them for some reason, even though I've hardly tried them. Subdreamer seems lacking. vbadvnced isn't up to the task. The integration between vbulletin and drupal found in "vb drupal" comes at too high of a price (a totally non-standard and unsupported version of drupal). ArticleLive has promise, but seems too hard to customize. EvoArticles has promise, but doesn't even have a working demo on its site. Wordpress is great for what it does, and pretty terrible for doing anything other than a straight blog (forget doing real articles on it).
I could really go on and on and on here, because I've certainly looked into a lot over the last few weeks. Ultimately, it's looking like drupal is what I'll go with, as soon as version 4.7 is out of beta. Drupals motto should be "Nothing is easy. A few things that should be easy are nearly impossible. Most things are hard, but at least most things are possible."
That motto beats the motto I'd give many competitors such as Wordpress and ArticleLive "Some stuff is incredibly easy and great. Everything else is hard enough that you basically can't do it unless you get into php programming."
This is boring stuff that makes for a boring post. I hope I can get past all this and go back to actually writing decent stuff someday.
--Sirlin

9 Comments:
At 7:17 AM, thrazz said…
Right now the best option imho is Joomla + any bb you want. phpBB bridges are widely tested and work properly, but as you seem to want a better bb you can go to their forums and search for com_connector, which works great with vBulletin.
http://forum.joomla.org/index.php/board,174.0.html
At 4:46 PM, Sirlin said…
Articles like this kinda scare me about Joomla: http://nicklewis.smartcampaigns.com/mambo-vs-drupal
I'm looking at Joomla right now though, on your suggestion. Trying to figure out how to create one page of blog entries, another page for articles, and a front page that has two columns or rows or something, showing most recent of each. Kinda scratching my head about how to do that. (I do have it figured out in Drupal, thanks to the excellent "view" and "dashboad" modules.)
--Sirlin
At 12:09 PM, thrazz said…
It costs some time to get used to the modules and components system, but once you figure everything out it turns to be an excellent CMS with an excellent interface (and that's where Drupal fails imho, specially when you have got many newswriters).
Be sure to check out the official forums because there may be a module for anything you want.
Sadly I'm not using Mambo anymore, but, having used Drupal and currently using Ingeniux I can say it's the best I tried.
At 2:48 PM, thrazz said…
Oh, and although I said it was better... not really. It may suit more or less your needs :P
I read that article and it has some valid points, like the thing about SEF URLs. Mambo SEF URLs are awful, and it will be hell of a task for you to make them work properly when you have the bb and so.
You might also take a look at paid CMS (note I have no clue about how much do they cost).
At 2:24 PM, Anonymous said…
I was hoping for a segue into intuitive interface design. ,_,
At 5:51 PM, Anonymous said…
On your gamasutra article: I think you may miss something with the group>solo. Granted, it may not be the best archetype for you. But if we're talking about life lessons here, I think teaching kids and adults the value of teamwork is a good thing. I know that I've gained a lot of good life lessons from playing together with a closely knit guild of 8 people in Guild Wars PvP. these same lessons of cooperation and teamwork may get some time in 5-man dungeons, but I can see how a 40-man raid turns into a free-for-all.
At 5:59 PM, James Vonder Haar said…
Just finished the article.
You're making an MMO? Oh. Em. Eff. Gee. Can I preorder now? I've been waiting forever for you to throw your hat into the ring finally. I have to wait till 2012 though? Q_Q
At 6:33 PM, Dominik Rabiej said…
You might want to look into:
http://www.rubyonrails.org/
and:
http://webpy.org/
If you're not shy about getting down and dirty with the code. Who knows with Sloanies... (hi from a current mit student :p)
If not, then yes, sadly there is no fundamental solution as of yet. The best we can hope for is an amalgation of focused solutions... or just wait until a "killer app CMS" comes out.
At 9:20 PM, David Boudreau said…
re: Gamasutra MMO article
Just a few minor quibbles:
"Chess appears to be vaguely about war (it has knights and castles and kings), but it's really a game of controlling space, of reading the opponent's mind, of trickery and tactics and so on.
Interesting to say chess is about war, as most parents wouldn't prohibit their child from playing it despite that. As an aside, chess is NOT about reading the opponent's mind or benefiting from some ability to anticipate his next move- at all. There's nothing "sneaky" or yomi about it- all the cards are laid out clearly on the table. The game is purely open-information. Doesn't detract anything from your point concerning GTA though.
"Finally, playing a fair game is what it's all about. It would never occur to us to play a game where one player gets to do 50% more damage because he has a level 60 Chun Li."
That didn't stop you from playing a whole lot of Alpha 2 (or 3rd Strike).
"1. Investing a lot of time in something is worth more than actual skill. If you invest more time than someone else, you "deserve" rewards. People who invest less time "do not deserve" rewards. This is an absurd lesson that has no connection to anything I do in the real world."
Meritocracy is the natural by-product of a competitive environment. Results do matter. But I'll go out on a limb here and guess you're not a parent. For the "bad lesson" you critique, I'd imagine a game involving social aspects would naturally encourage such a form of "quality time".
The only thing that could ever possibly compete at all with skill is persistence. I'd say that's not a bad lesson to part with.
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