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Author Topic:   Playing to Win
Pxtl
Junior Member
posted 08-07-2002 05:26 AM     Click Here to See the Profile for Pxtl     Edit/Delete Message   Reply w/Quote
Well, if what he's saying is true, then the actual truth is that MvsC2 sucks, and you guys shouldn't be playing it. I suspect he's grossly exaggerating, and its fairly well balanced. As long as they keep bringing back Cammy, I'll keep playing.

I know for a fact that the Bloody Roar games suck pretty bad, after playing both the first 2 for a long, long time. The throws in those two games are hideously overpowered - and happen often because it is very difficult to defend against a player who's charging at you, so you use a block - so a popular tactic becomes just run right up to the player and throw him. The game is seriously broken, as this throw is really really powerful, and so are the charge attacks, so basically charging a player is paper/rock/scissor, since I've never seen anybody actually with the reflexes to react to a charge properly.

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Dynamo
Junior Member
posted 08-07-2002 08:38 PM     Click Here to See the Profile for Dynamo   Click Here to Email Dynamo     Edit/Delete Message   Reply w/Quote
quote:
You are making a prime scrub mistake. "This game is easy to win if you use <insert name>" or "this game is easy to win if you abuse <insert tactic>."

If that is true, prove it! Funny that the people who say that are NEVER the people who actually win!


Incase your blind, the game is much easier to win with Magneto or Cable.

And it's already been proven. Look at a match between Ken and Cable/Magneto. Since Magneto/Cable are more of distance and speed/projectile, Ken doesnt have much of a chance. In the old games Ken could just about take out anyone.

quote:
If you think Blackheart sucks prove it. Proving it does NOT mean beating your friend. The other day I beat a friend in Chess and I was playing Black. Does that mean White sucks? No. "But gee, my friend is good at Chess." Says who? Me? Compared to what?

I'm sure your still thinking of these high level tournaments to prove that Blackheart sucks. It more helps to show someone who thinks otherwise. By showing my friend that Blackheart isn't THAT great he doesnt talk smack about how godly he is in battle. Most ppl who say Blackheart are good is just because they saw a tournament video and saw he was in the winners team, plain and simple.

And how the hell can you compare a fighting game to chess? That doesnt make any sense that White is better than Black. You can't base an argument about the 2 billion year old colors of chess. That was a usless statement.

quote:
This is like the people who say "anyone can win in SF3, just 'Poke n Parry.' Yet those people never won anything." Or the people who say Marvel games are just beams, or block damage, or keepaway, or pixies, or dashing short - none of those people can actually win using those strategies or ANY strategies

Well seeing as i have no interest in SF3 i've no comment about it.

But those examples you gave about Marvel games arent really good. Dashing short isnt a big deal, pixies?? huh??? Keepaway apparently on these tournament videos those "pro's" seemed to be doing that, block damage is more evident than ever in MvC2 thats why ppl use Dr.Doom, beams are for Cable, and where would Cable be without a 3xAHVB?

quote:
Well, if what he's saying is true, then the actual truth is that MvsC2 sucks, and you guys shouldn't be playing it. I suspect he's grossly exaggerating, and its fairly well balanced. As long as they keep bringing back Cammy, I'll keep playing

It doesnt suck its just totally out of sync from how it used to be. I never said nobody should play it. And these arent exaggerations their pretty much true. Its far out of balance. Balance is when every character stands an equal chance at winning. Thats not the case in MvC2. Hey Cammy was a nice addition too, but in all these lame tournament videos, ppl seem to only use her for her assist. I possibly possess more skill with Cammy than these so called "experts".

quote:
know for a fact that the Bloody Roar games suck pretty bad, after playing both the first 2 for a long, long time. The throws in those two games are hideously overpowered - and happen often because it is very difficult to defend against a player who's charging at you, so you use a block - so a popular tactic becomes just run right up to the player and throw him. The game is seriously broken, as this throw is really really powerful, and so are the charge attacks, so basically charging a player is paper/rock/scissor, since I've never seen anybody actually with the reflexes to react to a charge properly.

I actually thought the throw damage was decent. I used to do that little tactic of run up and throw, but i did it for fun, since nobody was ever able to beat me at the game after awhile i just began to show off. By charge do you mean running up to them and like doing a jump kick???? If so then i usually charged right back at them. If i got knocked back, i'd to that force recovery where the green field goes around you and then i'd charge right back at them. Doing this showed just how much fun i was having in a battle in that game. I personally didnt like BR2 because of its HIGH damage and the ENDLESS chain combo's. Shen Long can kill you in 10 seconds for god sakes!

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Godeke
Junior Member
posted 08-11-2002 11:44 AM     Click Here to See the Profile for Godeke   Click Here to Email Godeke     Edit/Delete Message   Reply w/Quote
I found your articles well thought out in most instances, but I think one thing that tripped me up on your Playing to Win Part 1 was the attitude, which was very combative until a few acknowledgements of exceptions at the end were made. In particular, I question how many people got the "yes, there is a limit" to how far you should go to win. You mention a character in a game that is so broken (Akuma) that "even amongst the top players" he was banned.

I found this interesting, as it reneged on the basis of the article - that us scrubs should stop our damn whining and just play the game for blood. It seems obvious from the main text that the top players should just all play Akuma vs. Akuma every match - at least according to the reasoning of the rest of the article. However, that acknowledgement of exception proves that house rules are a necessary evil in even tournament play. In fact, most tournaments have meta rules about the conduct of the game. While most of them cover things outside of the game play itself (no backhanding your opponent in real life) often features in the game require some house rules to keep the tournament competitive. For example, even though Quake allowed configuration of the game client, some con figs were deemed illegal in tournament play by the PGL (keymaps that macro features, changing the view angle, etc).

This anything for victory attitude strikes me as uncomfortable close to the rational that the map hack users in Warcraft or boosted Diablo players used: "if they don't like it, they should do the same thing". Your example of banning Akuma shows that you don't fall on that side of the fence, but the attitude towards scrubs was the same one the cheaters have for rule abiding players of online games: "they suck because they don't hack like me". (I have personal experience with these people being a programmer who used to write MUD code, and they are more common than one would hope or expect.)

In short, the attitude to scrubs was painfully similar to that of cheaters to their victims. The emphasis on tournament play was admittedly because decision makers supposedly influence the purchasers, but I would have to ask: where is the tournament "The Sims" (the highest unit sales moving product of all time) or Roller Coaster Tycoon (which also stayed at the top for months on end). What about Myst (ack, sorry I mentioned it) which sold millions of units with no "play to win" spirit required.

I think supporting turnament level play is an admirable goal, but belittling those who don't play at that level is silly. I will preemptively declare that some will say that players of Sim style or Adventure style games are wuses and shouldn't be allowed to own a computer, but guess what - they out vote the Quake player with the wallets they carry.

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Itsatrap
Member
posted 08-11-2002 12:25 PM     Click Here to See the Profile for Itsatrap   Click Here to Email Itsatrap     Edit/Delete Message   Reply w/Quote
Sirlin, please lock this thread and direct people over to the "Playing to Win" forum. Thanks!

- Alan

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sex
Junior Member
posted 08-15-2002 04:17 PM     Click Here to See the Profile for sex   Click Here to Email sex     Edit/Delete Message   Reply w/Quote
this post is redundant, but i can't delete it. so i'm editing it and removing all info.

[This message has been edited by sex (edited 08-15-2002).]

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Maximus Asmadi
Junior Member
posted 08-16-2002 12:16 PM     Click Here to See the Profile for Maximus Asmadi   Click Here to Email Maximus Asmadi     Edit/Delete Message   Reply w/Quote
First off, why would Sirlin need to put a lock on this. This is a topic about playing to win, but it is also about discussing Sirlin's article on the matter. BTW I agree with most of what you said about playing to win. Exploiting to the point where people don't want to play with you is the only problem I can see. For, as I see it, most people in general feel two main things about competition.
1. They like to win.
2. They don't like to lose.
And if someone is feeling an overwhelming amount of #2, it has been my experience that they tend to dislike the game. For they do indeed dislike you, but only that you are the one that makes them feel inferior. So what do they do? In my experience, if you just always play to win and continue to crush, they stop. Now most hardcore gamers would say "No way, I would keep trying." But this kinda kicks back to your Localized Puzzle Theorem. If they keep doing something over and over with no positive result, then whats the point. And I am not saying they stop forever.

Most of the time people in these circumstances will just stop playing what they keep losing at in particular, and maybe come back later some other time to try again.
This is the way it was between me and my friend Adam. I beat him throughly in MvC2, at one point I won 21 times in a row. And after that, even though he did eventually beat me, he decided not to play it for a long while after. So I guess what I am saying is while playing to win is good, sometimes you have got to even up the odds so you still have an opponent later. Call it an investment towards the future. Thanks for the interesting reading material Sirlin, and I am sure to have more comments to come.

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Itsatrap
Member
posted 08-16-2002 01:46 PM     Click Here to See the Profile for Itsatrap   Click Here to Email Itsatrap     Edit/Delete Message   Reply w/Quote
This thread should be locked not because the discussion is finished, but BECAUSE THERE IS A WHOLE SEPARATE SECTION OF THE FORUM SPECIALLY SET UP SO WE CAN DISCUSS THIS TOPIC.

- Alan

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Anthropologist From Mars
Junior Member
posted 08-20-2002 01:04 PM     Click Here to See the Profile for Anthropologist From Mars     Edit/Delete Message   Reply w/Quote
My post isn't here, because apparently that matters.

[This message has been edited by Anthropologist From Mars (edited 08-20-2002).]

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Absent
Junior Member
posted 08-27-2002 11:21 AM     Click Here to See the Profile for Absent   Click Here to Email Absent     Edit/Delete Message   Reply w/Quote
Ok, so lets say im at the arcade and im playing Tekken 4. And the guy im playing is whooping my ass with whatever cheap ass technique he read about on TekkenZaibutsu.com, and I'm not going to win. So I in the spirt of playing to win, shove him from the controls and kick him in the nuts. While hes on the ground crying for his mom or whatever I make a stunning comeback. Now if you subscribe to the whole play to win theroy you should be saying, well you won, good job. But am I a better player than he is? Maybe. Maybe not. Does that matter? No cause I won, right? How fun is it to get kicked in the jimmy? Lets think about that next time were out there playing some video game and calling the guy next to us a "scrub".

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Itsatrap
Member
posted 08-27-2002 02:10 PM     Click Here to See the Profile for Itsatrap   Click Here to Email Itsatrap     Edit/Delete Message   Reply w/Quote
Absent, what are you talking about? Did you even read the article? I think you completely missed the point. Either that or you're just trolling.

- Alan

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Sirlin
Administrator
posted 09-06-2002 09:28 PM     Click Here to See the Profile for Sirlin   Click Here to Email Sirlin     Edit/Delete Message   Reply w/Quote
This topic is now closed, not because the discussion is over (not by a long shot), but because there is an entire new forum devoted to discussing issues about Playing to Win.
Let the debates continue there....

--Sirlin

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