Gamasutra Interview about SF HD Remix

Here's an interview Brandon Sheffield from gamasutra did with me at Capcom's Digital day last month. It's about the various hard decisions I've encountered along the way in making Street Fighter: HD Remix. There's some pretty hardcore details in there so maybe it's not quite for the general audience, ha. Oh, and for the record, I would never say the word "maths."

--Sirlin

14 Responses to “Gamasutra Interview about SF HD Remix”

  1. Greedy McNasty Says:

    Nice interview
    almost all of the info about this game is being let out of the bag. As much as I love to read about the change of moves and the drawing of characters are better. I don’t want to take away from the shock and awe of playing it and seeing the changes. Said it before a millon times don’t care how long it takes to come out as long as it is DONE right. It looks and sounds great now looking forward to the beta more than ever. So when is that beta? Thanks for all the hard work keep it up. Play you soon.

  2. Sweet Johnny V Says:

    I enjoyed the interview. I think it’s really interesting that even you thought the game felt weird without the hit-sparks. It’s funny how all those little things really do help tie everything together. I don’t think sound and special effects get as much props as they should.

  3. Robert August de Meijer Says:

    You make a good argument about the reversal frames while standing up.

  4. Fenton Bailey Says:

    I wish more people understood how much an improvement removing the “fake difficulty” of hard to perform moves is going to be.

  5. Big Says:

    Omg I had an orgasm when I read ‘’And we gave Bison a new fake slide'’

  6. Robert August de Meijer Says:

    I’ve been wondering what the imput will be.
    If it’s down+towards + roundhouse kick, it can’t be done while charging his Scissor Kick/Psycho Crusher. If it’s down, down+towards, toward, kick, then it can’t continue charge any of his moves.
    But if it’s done with down+away+roundhouse kick, then he could do mixups between throw and Psycho Crusher.
    I wonder what Sirlin would find the choice.

  7. Nick Says:

    I think Bison was good enough in ST already to warrent having no other changes besides having a fake slide kick.

  8. PoisonDagger Says:

    If the fake slide is good enough, it might be reasonable to not allow a scissor kick/psycho crusher follow-up. Down-forward + Roundhouse would be good in that case. If not, maybe the command will be jab+short to allow special move followups for both the real and fake slides.

  9. mike Says:

    to Robert August de Meijer:

    it’s probably any down + multiple buttons (ex: roundhouse + another kick)

  10. Dennys Michelassi Says:

    Hi Sirlin! Excellent interview. It seems that you’ve been doing a wonderful job on SF HD. Also, I am a great fan of your works and I’ve been reading your articles in the past few years.

    Considering this, I would like to know if you could allow me to translate some of your articles to portuguese for the benefit of our brazilian fighting game community. I’m building a new website (we only got foruns nowadays - we need some strong content desperately) and I would really appreciate having some of your thoughts spread here in Brazil.

    I also used some of your content on my Graduation Project at university (it was about concept art for a game - a fighting game, to be more specific).

    Please if you have interest contact me. I’m looking foward to it. Thank you very much in advance.

  11. omfglearntoplay Says:

    Excellent read… hit sparks, reversal difficulty, dialing down fireballs a bit, etc. Sirlin is doing a great job, continually. Thanks dude.

  12. Personman Says:

    Are the moves really implemented in assembly? That seems crazy dev-time-wise, and pretty unnecessary.

  13. PoisonDagger Says:

    The original SF code (on which ST is based) was made 17 years ago. Of course it’s in assembly.

    Unless the source was in C and has just been lost over time or something.

  14. Elonian Nomad - 3rd Strike » Blog Archive » Nomad Log 2008.04/25 Says:

    […] Gamasutra interviews David Sirlin about SF HD Remix […]

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