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	<title>Comments on: Gamasutra Interview about SF HD Remix</title>
	<link>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/</link>
	<description>A game designer's eye view of things</description>
	<pubDate>Mon, 06 Oct 2008 20:12:14 +0000</pubDate>
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		<title>by: Elonian Nomad - 3rd Strike &#187; Blog Archive &#187; Nomad Log 2008.04/25</title>
		<link>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-158106</link>
		<pubDate>Tue, 27 May 2008 17:40:03 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-158106</guid>
					<description>[...] Gamasutra interviews David Sirlin about SF HD Remix [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Gamasutra interviews David Sirlin about SF HD Remix [&#8230;]
</p>
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		<title>by: PoisonDagger</title>
		<link>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-146365</link>
		<pubDate>Mon, 28 Apr 2008 02:38:53 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-146365</guid>
					<description>The original SF code (on which ST is based) was made 17 years ago. Of course it's in assembly.

Unless the source was in C and has just been lost over time or something.</description>
		<content:encoded><![CDATA[<p>The original SF code (on which ST is based) was made 17 years ago. Of course it&#8217;s in assembly.</p>
<p>Unless the source was in C and has just been lost over time or something.
</p>
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		<title>by: Personman</title>
		<link>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-146361</link>
		<pubDate>Mon, 28 Apr 2008 02:30:48 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-146361</guid>
					<description>Are the moves really implemented in assembly? That seems crazy dev-time-wise, and pretty unnecessary.</description>
		<content:encoded><![CDATA[<p>Are the moves really implemented in assembly? That seems crazy dev-time-wise, and pretty unnecessary.
</p>
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		<title>by: omfglearntoplay</title>
		<link>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-145599</link>
		<pubDate>Thu, 24 Apr 2008 17:54:37 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-145599</guid>
					<description>Excellent read... hit sparks, reversal difficulty, dialing down fireballs a bit, etc. Sirlin is doing a great job, continually. Thanks dude.</description>
		<content:encoded><![CDATA[<p>Excellent read&#8230; hit sparks, reversal difficulty, dialing down fireballs a bit, etc. Sirlin is doing a great job, continually. Thanks dude.
</p>
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		<title>by: Dennys Michelassi</title>
		<link>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-144547</link>
		<pubDate>Sun, 20 Apr 2008 20:55:43 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-144547</guid>
					<description>Hi Sirlin! Excellent interview.  It seems that you've been doing a wonderful job on SF HD.  Also, I am a great fan of your works and I've been reading your articles in the past few years.

  Considering this, I would like to know if you could allow me to translate some of your articles to portuguese for the benefit of our brazilian fighting game community.  I'm building a new website (we only got foruns nowadays - we need some strong content desperately) and I would really appreciate having some of your thoughts spread here in Brazil.

  I also used some of your content on my Graduation Project at university (it was about concept art for a game - a fighting game, to be more specific).

  Please if you have interest contact me.  I'm looking foward to it.  Thank you very much in advance.</description>
		<content:encoded><![CDATA[<p>Hi Sirlin! Excellent interview.  It seems that you&#8217;ve been doing a wonderful job on SF HD.  Also, I am a great fan of your works and I&#8217;ve been reading your articles in the past few years.</p>
<p>  Considering this, I would like to know if you could allow me to translate some of your articles to portuguese for the benefit of our brazilian fighting game community.  I&#8217;m building a new website (we only got foruns nowadays - we need some strong content desperately) and I would really appreciate having some of your thoughts spread here in Brazil.</p>
<p>  I also used some of your content on my Graduation Project at university (it was about concept art for a game - a fighting game, to be more specific).</p>
<p>  Please if you have interest contact me.  I&#8217;m looking foward to it.  Thank you very much in advance.
</p>
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		<title>by: mike</title>
		<link>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-144497</link>
		<pubDate>Sun, 20 Apr 2008 16:54:43 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-144497</guid>
					<description>to Robert August de Meijer:

it's probably any down + multiple buttons (ex: roundhouse + another kick)</description>
		<content:encoded><![CDATA[<p>to Robert August de Meijer:</p>
<p>it&#8217;s probably any down + multiple buttons (ex: roundhouse + another kick)
</p>
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		<title>by: PoisonDagger</title>
		<link>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-144232</link>
		<pubDate>Sat, 19 Apr 2008 21:12:55 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-144232</guid>
					<description>If the fake slide is good enough, it might be reasonable to not allow a scissor kick/psycho crusher follow-up. Down-forward + Roundhouse would be good in that case. If not, maybe the command will be jab+short to allow special move followups for both the real and fake slides.</description>
		<content:encoded><![CDATA[<p>If the fake slide is good enough, it might be reasonable to not allow a scissor kick/psycho crusher follow-up. Down-forward + Roundhouse would be good in that case. If not, maybe the command will be jab+short to allow special move followups for both the real and fake slides.
</p>
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		<title>by: Nick</title>
		<link>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-144211</link>
		<pubDate>Sat, 19 Apr 2008 20:13:06 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-144211</guid>
					<description>I think Bison was good enough in ST already to warrent having no other changes besides having a fake slide kick.</description>
		<content:encoded><![CDATA[<p>I think Bison was good enough in ST already to warrent having no other changes besides having a fake slide kick.
</p>
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		<title>by: Robert August de Meijer</title>
		<link>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-144103</link>
		<pubDate>Sat, 19 Apr 2008 09:51:41 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-144103</guid>
					<description>I've been wondering what the imput will be.
If it's down+towards + roundhouse kick, it can't be done while charging his Scissor Kick/Psycho Crusher. If it's down, down+towards, toward, kick, then it can't continue charge any of his moves.
But if it's done with down+away+roundhouse kick, then he could do mixups between throw and Psycho Crusher.
I wonder what Sirlin would find the choice.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been wondering what the imput will be.<br />
If it&#8217;s down+towards + roundhouse kick, it can&#8217;t be done while charging his Scissor Kick/Psycho Crusher. If it&#8217;s down, down+towards, toward, kick, then it can&#8217;t continue charge any of his moves.<br />
But if it&#8217;s done with down+away+roundhouse kick, then he could do mixups between throw and Psycho Crusher.<br />
I wonder what Sirlin would find the choice.
</p>
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		<title>by: Big</title>
		<link>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-144029</link>
		<pubDate>Sat, 19 Apr 2008 00:17:30 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/gamasutra-interview-about-sf-hd-remix/#comment-144029</guid>
					<description>Omg I had an orgasm when I read ''And we gave Bison a new fake slide''</description>
		<content:encoded><![CDATA[<p>Omg I had an orgasm when I read &#8216;&#8217;And we gave Bison a new fake slide'&#8217;
</p>
]]></content:encoded>
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