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	<title>Comments on: Kongregate</title>
	<link>http://www.sirlin.net/archive/kongregate/</link>
	<description>A game designer's eye view of things</description>
	<pubDate>Wed, 20 Aug 2008 13:51:39 +0000</pubDate>
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		<title>by: carte gioco</title>
		<link>http://www.sirlin.net/archive/kongregate/#comment-94387</link>
		<pubDate>Fri, 07 Dec 2007 20:49:16 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/kongregate/#comment-94387</guid>
					<description>&amp;#60;strong&amp;#62;games free...&amp;#60;/strong&amp;#62;

Tres free motorola tracfone ringtones puntare Poker...</description>
		<content:encoded><![CDATA[<p>&lt;strong&gt;games free&#8230;&lt;/strong&gt;</p>
<p>Tres free motorola tracfone ringtones puntare Poker&#8230;
</p>
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	<item>
		<title>by: luis</title>
		<link>http://www.sirlin.net/archive/kongregate/#comment-49647</link>
		<pubDate>Sat, 05 May 2007 15:54:33 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/kongregate/#comment-49647</guid>
					<description>I whant it to be a online game</description>
		<content:encoded><![CDATA[<p>I whant it to be a online game
</p>
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	<item>
		<title>by: thrazz</title>
		<link>http://www.sirlin.net/archive/kongregate/#comment-17709</link>
		<pubDate>Mon, 20 Nov 2006 09:49:44 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/kongregate/#comment-17709</guid>
					<description>Thanks, got one.</description>
		<content:encoded><![CDATA[<p>Thanks, got one.
</p>
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	<item>
		<title>by: Sirlin</title>
		<link>http://www.sirlin.net/archive/kongregate/#comment-16815</link>
		<pubDate>Fri, 17 Nov 2006 03:10:05 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/kongregate/#comment-16815</guid>
					<description>Thrazz, I think you'll still be able to get an account if you request one from the front page of kongregte.com. I know they really appreciate it when new users join up and play the games and give feedback on how to make the whole experience better, so go for it. Just remember it's still beta and they are very responsive to your feedback.

--Sirlin</description>
		<content:encoded><![CDATA[<p>Thrazz, I think you&#8217;ll still be able to get an account if you request one from the front page of kongregte.com. I know they really appreciate it when new users join up and play the games and give feedback on how to make the whole experience better, so go for it. Just remember it&#8217;s still beta and they are very responsive to your feedback.</p>
<p>&#8211;Sirlin
</p>
]]></content:encoded>
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	<item>
		<title>by: thrazz</title>
		<link>http://www.sirlin.net/archive/kongregate/#comment-16796</link>
		<pubDate>Fri, 17 Nov 2006 00:22:19 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/kongregate/#comment-16796</guid>
					<description>So... is this test open only to developers or can plain users like me request an account?</description>
		<content:encoded><![CDATA[<p>So&#8230; is this test open only to developers or can plain users like me request an account?
</p>
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		<title>by: axcho</title>
		<link>http://www.sirlin.net/archive/kongregate/#comment-16477</link>
		<pubDate>Wed, 15 Nov 2006 17:54:05 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/kongregate/#comment-16477</guid>
					<description>Nice to know that Sirlin himself will be working on Kongregate's metagame. ;) Good luck with that.

I'm planning on releasing Flash games on Kongregate as well.</description>
		<content:encoded><![CDATA[<p>Nice to know that Sirlin himself will be working on Kongregate&#8217;s metagame. ;) Good luck with that.</p>
<p>I&#8217;m planning on releasing Flash games on Kongregate as well.
</p>
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	<item>
		<title>by: Sirlin</title>
		<link>http://www.sirlin.net/archive/kongregate/#comment-16047</link>
		<pubDate>Tue, 14 Nov 2006 09:28:55 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/kongregate/#comment-16047</guid>
					<description>Guest: I meant what I said. &quot;Inspired by Pokemon Netbattle (which has nothing to do with TCG).&quot;

Each character will have several moves built into it, creating gameplay similar to the RPG combat found in Pokemon. The characters are represented by &quot;cards&quot; but not in a way that has anyting to do with having a hand of cards or a deck you draw from.

My designer brain picked up on the great potential of a game system similar to NetBattle, but I must admit I'm a little out of my element as it's not a game-type I'm deeply familiar with. I'll probably need a bit of help from gamers out there to get it right. If people from Smogon.com give advice on how to make this game good, it would be greatly appreciated. Once it's actually ready for anyone to see, I'll put another call out and you guys can tell me what we're doing wrong. ;)

For now I'll just say that I'm very conscious of reducing the learning curve of the game. A 17x17 grid of resistance types is not exactly easy for new players to deal with, so I'm trying to replace that with other systems that don't require so much memorization. Right now, there are only 2 or 3 damage types. Some moves hit multiple times while some moves only hit once, and having armor or resistance becomes doubly or triply effective against multiple hitting moves...but those same multi-hit moves are very dangerous if you don't have any armor or resist against them. I'm hoping this type of system allows for the paper, rock, scissors countering without requring anyone memorize whether &quot;psychic&quot; is good against &quot;grass&quot; or whatever.

It was probably too early to mention this, even. Give me a bit to make the numbers at least somewhat work out and I'll put out another call.

--Sirlin</description>
		<content:encoded><![CDATA[<p>Guest: I meant what I said. &#8220;Inspired by Pokemon Netbattle (which has nothing to do with TCG).&#8221;</p>
<p>Each character will have several moves built into it, creating gameplay similar to the RPG combat found in Pokemon. The characters are represented by &#8220;cards&#8221; but not in a way that has anyting to do with having a hand of cards or a deck you draw from.</p>
<p>My designer brain picked up on the great potential of a game system similar to NetBattle, but I must admit I&#8217;m a little out of my element as it&#8217;s not a game-type I&#8217;m deeply familiar with. I&#8217;ll probably need a bit of help from gamers out there to get it right. If people from Smogon.com give advice on how to make this game good, it would be greatly appreciated. Once it&#8217;s actually ready for anyone to see, I&#8217;ll put another call out and you guys can tell me what we&#8217;re doing wrong. ;)</p>
<p>For now I&#8217;ll just say that I&#8217;m very conscious of reducing the learning curve of the game. A 17&#215;17 grid of resistance types is not exactly easy for new players to deal with, so I&#8217;m trying to replace that with other systems that don&#8217;t require so much memorization. Right now, there are only 2 or 3 damage types. Some moves hit multiple times while some moves only hit once, and having armor or resistance becomes doubly or triply effective against multiple hitting moves&#8230;but those same multi-hit moves are very dangerous if you don&#8217;t have any armor or resist against them. I&#8217;m hoping this type of system allows for the paper, rock, scissors countering without requring anyone memorize whether &#8220;psychic&#8221; is good against &#8220;grass&#8221; or whatever.</p>
<p>It was probably too early to mention this, even. Give me a bit to make the numbers at least somewhat work out and I&#8217;ll put out another call.</p>
<p>&#8211;Sirlin
</p>
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		<title>by: Guest</title>
		<link>http://www.sirlin.net/archive/kongregate/#comment-16036</link>
		<pubDate>Tue, 14 Nov 2006 08:43:56 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/kongregate/#comment-16036</guid>
					<description>If you're referring to Pokemon Netbattle the online simulator created by TVsian and popularly played by the online Pokemon community, most notably www.smogon.com, you are mistaken in thinking it has anything to do with cards.  It's a simulator for the link battling feature of the RPGs on the Gameboy line of systems, and those were always far and away better designed games than the TCG.  If you're referring to what I think you are, I immediately have to note how awesome that is that you would know about our obscure simulator, but if you're not I'm really curious as per what you are referring to since I am very much into Pokemon(basically just for the brilliant RPGs and not at all for the lame spin offs, horrible TV show, or unremarkable TCG), and I wonder what else might share the same name.  That something else with the name &quot;Pokemon Netbattle&quot; exists would really surprise me.

As per the site to which you refer, it has the potential to be incredibly awesome.  I don't think I can say anything more about it really.</description>
		<content:encoded><![CDATA[<p>If you&#8217;re referring to Pokemon Netbattle the online simulator created by TVsian and popularly played by the online Pokemon community, most notably <a href='http://www.smogon.com' rel='nofollow'>www.smogon.com</a>, you are mistaken in thinking it has anything to do with cards.  It&#8217;s a simulator for the link battling feature of the RPGs on the Gameboy line of systems, and those were always far and away better designed games than the TCG.  If you&#8217;re referring to what I think you are, I immediately have to note how awesome that is that you would know about our obscure simulator, but if you&#8217;re not I&#8217;m really curious as per what you are referring to since I am very much into Pokemon(basically just for the brilliant RPGs and not at all for the lame spin offs, horrible TV show, or unremarkable TCG), and I wonder what else might share the same name.  That something else with the name &#8220;Pokemon Netbattle&#8221; exists would really surprise me.</p>
<p>As per the site to which you refer, it has the potential to be incredibly awesome.  I don&#8217;t think I can say anything more about it really.
</p>
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	<item>
		<title>by: Jim Miles</title>
		<link>http://www.sirlin.net/archive/kongregate/#comment-16016</link>
		<pubDate>Tue, 14 Nov 2006 06:26:47 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/kongregate/#comment-16016</guid>
					<description>I'm really looking forward to seeing what this system will be like; you certainly know your stuff when it comes to rule design.</description>
		<content:encoded><![CDATA[<p>I&#8217;m really looking forward to seeing what this system will be like; you certainly know your stuff when it comes to rule design.
</p>
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	<item>
		<title>by: Ixis</title>
		<link>http://www.sirlin.net/archive/kongregate/#comment-15968</link>
		<pubDate>Tue, 14 Nov 2006 02:34:42 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/kongregate/#comment-15968</guid>
					<description>Well, I've been accepted and I'm trying things out. It's pretty cool so far, I just kinda wish there was a search function.

Ok, more about the CCG deal (sorry for buggin ya with all these questions, but it seems like a badass idea, if at least a bit complex to setup, and very fragile to implement somewhat.) What's in place to make sure a creator, for example, creates a game, gives you the liscense for the character and whatnot, and even sets up the event to upload data to your site.

Then, for whatever reason, the creator gets upset or a little... Inebriated, and decides to tweak the code so either anyone can get a certain card just by participating, or makes it impossible to get a certain card? I'm guessing the best way would be for you to selectively choose each and every game and take care of it yourselves behind a glass case. Otherwise things could get really sticky on the developers side.

Damn, this makes me want to develop my own flash and upload it to the site, even though I suck at actionscripting! lol.

Thanks for reading,
Ixis</description>
		<content:encoded><![CDATA[<p>Well, I&#8217;ve been accepted and I&#8217;m trying things out. It&#8217;s pretty cool so far, I just kinda wish there was a search function.</p>
<p>Ok, more about the CCG deal (sorry for buggin ya with all these questions, but it seems like a badass idea, if at least a bit complex to setup, and very fragile to implement somewhat.) What&#8217;s in place to make sure a creator, for example, creates a game, gives you the liscense for the character and whatnot, and even sets up the event to upload data to your site.</p>
<p>Then, for whatever reason, the creator gets upset or a little&#8230; Inebriated, and decides to tweak the code so either anyone can get a certain card just by participating, or makes it impossible to get a certain card? I&#8217;m guessing the best way would be for you to selectively choose each and every game and take care of it yourselves behind a glass case. Otherwise things could get really sticky on the developers side.</p>
<p>Damn, this makes me want to develop my own flash and upload it to the site, even though I suck at actionscripting! lol.</p>
<p>Thanks for reading,<br />
Ixis
</p>
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