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	<title>Comments on: My Interview on Revolution G</title>
	<link>http://www.sirlin.net/archive/my-interview-on-revolution-g/</link>
	<description>A game designer's eye view of things</description>
	<pubDate>Wed, 20 Aug 2008 13:58:09 +0000</pubDate>
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		<title>by: Chris Proctor</title>
		<link>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-66818</link>
		<pubDate>Mon, 03 Sep 2007 04:01:49 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-66818</guid>
					<description>Lindorn, absolutely, the content was top notch.</description>
		<content:encoded><![CDATA[<p>Lindorn, absolutely, the content was top notch.
</p>
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		<title>by: Lindorn</title>
		<link>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-66087</link>
		<pubDate>Wed, 29 Aug 2007 00:26:47 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-66087</guid>
					<description>I understand.  I hope you did like the content we did offer....sound bites aside :)</description>
		<content:encoded><![CDATA[<p>I understand.  I hope you did like the content we did offer&#8230;.sound bites aside :)
</p>
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		<title>by: Chris Proctor</title>
		<link>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-64981</link>
		<pubDate>Mon, 20 Aug 2007 04:18:09 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-64981</guid>
					<description>Kurt, check out Guild Wars if you want a game that rewards skill over time, seriously!</description>
		<content:encoded><![CDATA[<p>Kurt, check out Guild Wars if you want a game that rewards skill over time, seriously!
</p>
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		<title>by: Chris Proctor</title>
		<link>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-64979</link>
		<pubDate>Mon, 20 Aug 2007 04:00:03 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-64979</guid>
					<description>Lindorn, it didn't appeal to me at all. Does sound 'edgy' or whatever, but all it aroused in me was the desire to skip past it.

I appreciate the need for branding etc, but I just wanted to listen to the feature . . . i.e. it's the existence of the intro that annoyed me, not the styling of it.

Anyway, the &quot;hilarious&quot; comment is because elsewhere on sirlin.net there's a rant about delays in getting to the meat in games:
http://www.sirlin.net/archive/ridiculous-loading-times-smackdown-vs-raw-psp/feed/</description>
		<content:encoded><![CDATA[<p>Lindorn, it didn&#8217;t appeal to me at all. Does sound &#8216;edgy&#8217; or whatever, but all it aroused in me was the desire to skip past it.</p>
<p>I appreciate the need for branding etc, but I just wanted to listen to the feature . . . i.e. it&#8217;s the existence of the intro that annoyed me, not the styling of it.</p>
<p>Anyway, the &#8220;hilarious&#8221; comment is because elsewhere on sirlin.net there&#8217;s a rant about delays in getting to the meat in games:<br />
<a href='http://www.sirlin.net/archive/ridiculous-loading-times-smackdown-vs-raw-psp/feed/' rel='nofollow'>http://www.sirlin.net/archive/ridiculous-loading-times-smackdown-vs-raw-psp/feed/</a>
</p>
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		<title>by: Kurt W. Horsting</title>
		<link>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-64328</link>
		<pubDate>Mon, 13 Aug 2007 04:00:27 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-64328</guid>
					<description>I play a rogue in wow, and I'm pretty good with him (go ahead and laugh), but I have this one  problem... I have shit for gear.  Thanks to my job, i have zero time to raids or do arenas, and when I manage to do it, nothing drops for me.  I have to compensate for being as crazy as I can be with my rogue.  I do well in arenas that i should loose, (me and a warrior vs a warlock and a paladin) and i top the dsp charts even though i only have two kara epics (the necklace off the first boss in kara, and the boots off of the second boss.)  I kinda wish the game was more skill dependent instead of gear dependent, but what do I know about balancing a game that 9 million people play daily.</description>
		<content:encoded><![CDATA[<p>I play a rogue in wow, and I&#8217;m pretty good with him (go ahead and laugh), but I have this one  problem&#8230; I have shit for gear.  Thanks to my job, i have zero time to raids or do arenas, and when I manage to do it, nothing drops for me.  I have to compensate for being as crazy as I can be with my rogue.  I do well in arenas that i should loose, (me and a warrior vs a warlock and a paladin) and i top the dsp charts even though i only have two kara epics (the necklace off the first boss in kara, and the boots off of the second boss.)  I kinda wish the game was more skill dependent instead of gear dependent, but what do I know about balancing a game that 9 million people play daily.
</p>
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		<title>by: Lindorn</title>
		<link>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-64319</link>
		<pubDate>Mon, 13 Aug 2007 01:38:25 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-64319</guid>
					<description>&quot;Btw, a full minute to get past the terrible sound bites and music and get to the podcast proper?
Hilarious :D&quot;

Sorry you didn't like them Chris.  However our producer and sound designer has worked for one of the worlds top radio jingle consulting and development firms and has a reputable record in the gaming industry as well.  I personally think you will be hard pressed to back up a claim that his work is &quot;terrible&quot;.</description>
		<content:encoded><![CDATA[<p>&#8220;Btw, a full minute to get past the terrible sound bites and music and get to the podcast proper?<br />
Hilarious :D&#8221;</p>
<p>Sorry you didn&#8217;t like them Chris.  However our producer and sound designer has worked for one of the worlds top radio jingle consulting and development firms and has a reputable record in the gaming industry as well.  I personally think you will be hard pressed to back up a claim that his work is &#8220;terrible&#8221;.
</p>
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		<title>by: Chris Proctor</title>
		<link>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-63624</link>
		<pubDate>Mon, 06 Aug 2007 00:08:16 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-63624</guid>
					<description>Nate, I agree, it's  great! :)

Not only no time sinks, but they actively encourage you to stop playing. Ha!

Love the &quot;You have been playing for two hours, please take a break&quot;, in particular.</description>
		<content:encoded><![CDATA[<p>Nate, I agree, it&#8217;s  great! :)</p>
<p>Not only no time sinks, but they actively encourage you to stop playing. Ha!</p>
<p>Love the &#8220;You have been playing for two hours, please take a break&#8221;, in particular.
</p>
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		<title>by: NateTG</title>
		<link>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-63414</link>
		<pubDate>Fri, 03 Aug 2007 21:14:33 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-63414</guid>
					<description>Chris Proctor -- notably, Guild Wars also doesn't have subscriptions, so there's no economic pressure to create time sinks.</description>
		<content:encoded><![CDATA[<p>Chris Proctor &#8212; notably, Guild Wars also doesn&#8217;t have subscriptions, so there&#8217;s no economic pressure to create time sinks.
</p>
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		<title>by: Chris Proctor</title>
		<link>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-63265</link>
		<pubDate>Thu, 02 Aug 2007 02:11:02 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-63265</guid>
					<description>Btw, a full minute to get past the terrible sound bites and music and get to the podcast proper?
Hilarious :D</description>
		<content:encoded><![CDATA[<p>Btw, a full minute to get past the terrible sound bites and music and get to the podcast proper?<br />
Hilarious :D
</p>
]]></content:encoded>
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		<title>by: Chris Proctor</title>
		<link>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-63263</link>
		<pubDate>Thu, 02 Aug 2007 02:06:47 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/my-interview-on-revolution-g/#comment-63263</guid>
					<description>Have you played Guild Wars?

It's an MMO that emphasises skill over time, to the point that you don't even have to play through the story in order to excel in PvP (if you can't or don't want to invest hundreds of hours unlocking everything through PvE play you can buy a PvP pack which unlocks it all for PvP play instantly, or you can just play PvP over and over and use the PvP faction points to unlock it that way).

There are solo arenas and tournaments (where you equip yourself and 3 AI heroes), as well as the requisite group play.

The lure for me is the same as the lure of playing M:tG tournaments back in the day - winning is 1/3 deck construction skill (in Guild Wars, picking your build from thousands of possible skill and equipment bits and pieces), 1/3 playing skill and 1/3 knowing the metagame (pack a blind removal skill if blindness is dominant and blindness shuts you down). The quick turnaround is very helpful, if my build sucks I can swap out a skill and jump straight back in.

I've also never heard of anyone being banned for exploiting during PvP, instead Arenanet simply patches the exploits.

They do tweak game balance regularly, nerfing skills that dominate to the point that PvP revolves around them etc, but adapting to changes in the game then becomes a mark of a good player.

Not all MMOs emphasise time played over skill :)</description>
		<content:encoded><![CDATA[<p>Have you played Guild Wars?</p>
<p>It&#8217;s an MMO that emphasises skill over time, to the point that you don&#8217;t even have to play through the story in order to excel in PvP (if you can&#8217;t or don&#8217;t want to invest hundreds of hours unlocking everything through PvE play you can buy a PvP pack which unlocks it all for PvP play instantly, or you can just play PvP over and over and use the PvP faction points to unlock it that way).</p>
<p>There are solo arenas and tournaments (where you equip yourself and 3 AI heroes), as well as the requisite group play.</p>
<p>The lure for me is the same as the lure of playing M:tG tournaments back in the day - winning is 1/3 deck construction skill (in Guild Wars, picking your build from thousands of possible skill and equipment bits and pieces), 1/3 playing skill and 1/3 knowing the metagame (pack a blind removal skill if blindness is dominant and blindness shuts you down). The quick turnaround is very helpful, if my build sucks I can swap out a skill and jump straight back in.</p>
<p>I&#8217;ve also never heard of anyone being banned for exploiting during PvP, instead Arenanet simply patches the exploits.</p>
<p>They do tweak game balance regularly, nerfing skills that dominate to the point that PvP revolves around them etc, but adapting to changes in the game then becomes a mark of a good player.</p>
<p>Not all MMOs emphasise time played over skill :)
</p>
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