My Street Fighter Tutorial Videos from CCC2

Here are the Street Fighter tutorial videos I made for Capcom Classics Collection 2 (PlayStation 2 / Xbox). Big thanks to NKI for capturing most of the footage and doing most of the editing.

These videos are meant to help new players see the game in a way they might not have thought of (as a collection of rectangles dueling for control of space). They also demonstrate lots of the standard techniques in Street Fighter such as 2in1s, "meaty" attacks, and reversals. I also show some advanced stuff with "button up" special moves and safe jumps at the end. Basically, there's a little something for everyone from beginner to expert.

I hope you enjoy them.
--Sirlin

Beginner Tutorial (Part 1)

Beginner Tutorial (Part 2)

Intermediate Tutorial

Advanced Tutorial

94 Responses to “My Street Fighter Tutorial Videos from CCC2”

  1. Cruds Says:

    Awesome!! Thanks for posting that.

  2. ST Says:

    The voice of the Beast itself!

  3. Robyrt Says:

    These are great! I wonder, however, why Vega’s claw attack doesn’t get the same rectangle treatment as the other moves - what kind of sweeping arc does it cover? etc.

  4. Jim Miles Says:

    I saw these earlier today, they are excellent.

    I was hoping you’d do some gags and be a bit more colloquial but technically they’re faultless and you’re extremely clear - which is always better than going too far on the informal side and being incomprehensible.

    Good job, I think Capcom (and Sega etc.) should hire you to do other fighting games!

  5. Steve C. Says:

    Someone needs to make a Super Rectangle Fighter II Turbo game. Or, more realistically, integrate it into training mode or something? Very nice videos, I’m actually kind of surprised you’re giving these all out for free.

  6. David Says:

    Beautiful work on this. Thank you very much! Hope to see more of these for other games as well.

  7. Madspunky Says:

    Oh noes, you often said “forward” when you actually meant “toward’ (as in: towards your opponent). (sorry, I just love bitchin’ about this)

    anyhow, very enjoyable and consise. If only every game had tutorials like this. I especially enjoyed the “boxes”, exactly like those drawings I made as a teenager trying to solve which fighter was the best in the game. Indeed, Street Fighter is all about positioning. Although I think it’s a shame you don’t mention much about the “guessing” aspect of the game (a.k.a. yomi)
    /rock on

  8. JayWang Says:

    damn sirlin, i haven’t even finished watching the first part of the tutorial and I can already say I am thoroughly enjoying it.

    the combined efforts of NKI, yourself and everyone else involved on this project is greatly appreciated.

    thanks again for posting this!

  9. p 1 Says:

    wow, i never realized just how much i *couldn’t* play street fighter, until now…

    awesome videos, thanks!

  10. Mitchell Says:

    I purchased this collection earlier. So far, quite impressed. Kudos on the in-game save feature. After I couldn’t play SF anymore (Adon kept me from progressing quite well), I decided to save and put the game down for now. Sweet!

    Now I’m waiting for my fighting game buddy to drop by so we can give ST a spin. Can’t wait!

  11. Kicks Says:

    Super nice! Putting everything in terms of the rectangles that own space really put things into perspective.
    I also never heard of safe jumps. I had always used meaty jump ins, but never thought about the safety aspect, just the combo and priority aspect. I wonder if I can fish some out of other games.
    Also the combination of visuals and vocal explanation makes it so much easier to understand. SC3 had a pretty nice tutorial, but voice rather than text would help oodles.

  12. Jim Miles Says:

    “Adon”?

  13. ZWZ Says:

    “Oh noes, you often said “forward” when you actually meant “toward’ (as in: towards your opponent). (sorry, I just love bitchin’ about this)”

    It’s not possible to move your character forward AND away from the opponent, since your character always faces the opponent. Forward and toward are correct.

  14. David Boudreau Says:

    Good work on the videos and editing.

    ZWZ actually, however minor, I share the same pet peeve as Madspunky. For the people who need to know it while learning the game’s moves, “towards” is preferable in order to avoid any potential confusion or even distraction with the middle kick, which Capcom labeled “forward” for some stupid reason.

  15. codyk Says:

    I don’t even particularly like ST (yeah, I’m a heathen). However, after seeing the care sirlin put into this, I went & bought a copy of CCC2 anyway.

    Giving your work away is the best marketing I know of - good job & keep it up.

  16. Hitaro Says:

    Jim Miles, I think he’s talking about SF 1.

  17. Cho Aniki Says:

    THANK YOU! THANK YOU! THANK YOU!

    Although I know about 80% of the content before from old Gamest Mooks, it is still cool to see a great Street Fighter Tutorial IN ENGLISH!

    The Gamest DVD for Super SF II X that they included with the Limited Edition box of Hyper SFII doesn’t explain much either, though it is cool since it shows some other interesting bugs as well. Now someone needs to bring that Insanity DVD: The Starting Over Street Fighter II and translate that mo’fo’ and life will be complete.

    BTW, anyone remember alt.games.sf2?

  18. David Boudreau Says:

    someone say alt.games.sf2?

  19. Morfos Says:

    I uploaded the videos. D:

    Cant believe it got posted here lol.

  20. Gnug315 Says:

    Arh, brings back memories (of Choi’s tough Ryu :P ). Looking very much forward to the release of CCC2.

  21. Nhexima Says:

    Excellent stuff! I wouldn’t consider myself a professional or truly serious SF2 player, but it’s incredibly cool to see a bunch of the things I’ve learned intuitively from playing, as well as a ton of stuff I never really understood or learned (in particular the release button special inputs/recoveries in the advance video). If I owned a PS2, I’ve be tempted to buy the game right now.

  22. ttora Says:

    Well… very good tutorial… But frankly if anybody played this game back in the time of its release, by now, you would know everything that was shown there. So nothing new under the sun, might I say it is the basic of all fighting games…

  23. Multiplayer.ro » Blog Archive » Learn The Science of Super Street Fighter 2 Turbo Says:

    […] read more | digg story […]

  24. Seth's Sophistry Says:

    JAMES CHEN

  25. jchensor Says:

    “Seth’s Sophistry said:

    JAMES CHEN”

    Who shot the who in the where?!? Wha–?

  26. Fort90 Journal » The Dedication Of The Faithful Says:

    […] - Yet more YouTube vids, which I originally spotted over at GameSetWatch a short whiles ago, and also a reminder that, as someone who lives and breathes games, I sometimes takes things for granted when playing. Hence why I found these series of video so fascinating, created by a major fighting game player fro the Capcom Classics Collection Volume 2. The intend behind them, in the creator’s words were: “to help new players see the game in a way they might not have thought of (as a collection of rectangles dueling for control of space).” Is watching rectangles fight each other fun? Believe it or not, yes! […]

  27. taiki Says:

    wow! These guides are great. Good work.

  28. mohamed Says:

    hi ,
    im looking for astreet fighter 2 champion edition accelerator p , if any one know or founf the item please feel free to email me . ready to pay ahigh money. thanks ….mohamed from classic game corner

  29. mannamator Says:

    Do you have anything on Alpha? I love the alpha series. I am a big 2d fighter fan, I just wish i was better at the game themselves. The tutorials are very helpful, I had no idea it could be so technical…..Is this version of Hyper fightter on the Capcon Classic Collection 2?

  30. Sirlin Says:

    mannamator said “Is this version of Hyper fightter on the Capcon Classic Collection 2?”

    This is not SF: Hyper Fighting; it’s Super Street Fighter 2 Turbo (ST). CCC2 contains an emulation of arcade ST, plus an added versus mode and training mode. These videos are on the CCC2 disc itself.

    –Sirlin

  31. SL Says:

    Great.

  32. dvdh Says:

    The videos aren’t working
    “This is a private video. If you have been sent this video, please make sure you accept the sender’s friend request.”

  33. Sirlin Says:

    Thanks to strider2k2 for uploading these vids again, when the old links mysteriously stopped working. Hey strider, you accidentally cut off the first 2 seconds of “this is the intermediate tutorial…”

    –Sirlin

  34. mattdavis.biz » Blog Archive » Super Street Fighter 2 Competitive Tutorials Says:

    […] The always excellent Sirlin.net has an article posted that discusses various beginning strategies for Super Street Fighter 2. Definitely recommended… […]

  35. mohd Says:

    hi evey body ,
    im looking to buy ajamma board of street fighter kouryu , sf2 rainbow, sf2 accelerator p. and all sf2 hack version .
    so if any one have the jamma board of can found it please feel free to email me .
    ready to pay ahigh price.
    mohd…from classic game corner
    email : bumubarak1@hotmail.com

  36. Anonymous Says:

    Thank you for these videos. I’ve been a casual fan of Street Fighter since the arcade days, but not until now have I really understood what is going on. We need more stuff like this out there for people to learn.

  37. Matthew.brown20@btopenworld.com Says:

    Hi Sirlin it’s Matthew Brown again. How do I open the versus mode of super turbo?or something else where it keeps the score of the competition?I understand why you think it’s a bad idea to play against the CPU. But I suppose you can practice meaty attacks etc against the CPU.
    You gave a demonstration of ken doing slow meaty fireballs. Would this work equally using Ryu?Out of interest why would fast fireballs not work in this situation? Is it possible to beat CPU Akuma perfect?I’m having trouble beating him. Probably because I’m not using simple enough moves where they would work better. I think you still need skill to beat the CPU esapecially Akuma. Please get back to me. Many thanks.

  38. Sirlin Says:

    Mathew Brown: How do you access versus mode? You just…start the game and pick “versus.”

    If you throw a meaty slow fireball, then by the time it reaches the enemy, you are recovered and can start throwing your next fireball. If, instead you throw a fast fireball, you will not be recovered when it connects because it travels too fast. You will have to wait for your recovery to end, then throw a second fireball, but the enemy can jump out by then. In ST, it’s harder to do the slow meaty fireball trap thing with Ryu than Ken, but it can still be done.

    –Sirlin

  39. Matthew.brown20@btopenworld.com Says:

    Sirlin. What is the true secret to fighting Akuma instead of Bison in this game? The 3 perfects rule only seems like a guideline because I have had him with fewer perfects. Can these meaty attacks be done safely on akuma too? what makes it harder to do a meaty attack using Ryu than Ken? I thought Ryu’s fireballs are better.
    Please tell me the best fingering on the PS2 pad to get Guile’s super combo out. I know the command but it seems very tricky.
    Funnily enough I can do super cyclones etc more easily than ordinary cyclones. Is there a way of improving this?
    I’m loving the CPU, it is very good as I have not yet passed the easiest level. I did once but I fought Bison. I suppose you need to beat Akuma to unlock the music contents. many thanks Sirlin.

  40. Matthew.brown20@btopenworld.com Says:

    Sirlin. I know you are a busy man and I respect that but can you please answer my email from May 1st.Cheers. Matthew.

  41. Sirlin Says:

    I don’t know the exact, exact requirements to fight CPU Akuma.
    It’s easier to do that meaty fireball setup with Ken because his fireball is smaller and slower, so it’s easier to be completely recovered at the moment Ken’s meaty fireball hits than Ryu’s. Just try it yourself (have player 2 try to jump out) and you’ll see.
    Guile’s super and T.Hawk’s spd are both hard to do. I have no tips, sorry.

    –Sirlin

  42. Ansatsuken-TKD Says:

    Guile’s Somersault Strike:

    I can usually get it going every time. Here’s a tip that works perfectly for me:

    We all know that in order to do the move you must charge db, then press df, db, uf + K.

    When I do the move, I make a fluid “6″ motion.

    Which means the beginning of the six starts of course at db. You continue to make the six going to df, and then complete the circle for the six at db, and then move your thumb to uf to uf. Depending on how you write your 6s this may be tricky…

    Hopefully this makes sense and helps a little. :-)

  43. Matthew.brown20@btopenworld.com Says:

    Thank you so much I will try it tomorrow ansatsuken. I have been playing the CPU this evening on the easiest level using Ryu and it is mighty hard. Sirlin thinks the difficulty is identical to the arcade version but this is definitely harder than the one I played on even on easiest.
    The arcade cabinet was no cakewalk but this is something else.
    Tell me what you think of the CPU on this version. I think it is even harder than Hyper street fighter 2 anniversary edition. Do you have any tips for doing 360 degrees motion on the PS2 pad? Many thanks.

  44. Matthew.brown20@btopenworld.com Says:

    Sirlin. Using Ryu when you get the opponent in the corner do you think there are other ways of trapping the opponent apart from the meaty fireball? You might ask why I don’t use ken. I find him weaker and his hurricane kicks don’t knock the opponent down. It is in part my ignorance of how to use him well of course. Many thanks for your previous reply.

  45. Ansatsuken-TKD Says:

    Well unfortunately Matthew, I haven’t played the CCC2 version of ST, so I can’t help you in that department.

    As far as the 360s on the PS2 pad though… Let’s see if I can offer a little help…

    For 360s what I usually do is start from forward and then go all the way to either ub, or up. It seems to work well, and if I mess up the motion I can immediately block. But for the most part, when I first started practicing 360s I would jump first because that gave me a specific time frame to do the move. If I hadn’t completed uf+P by the time that I got to the ground, “fa getta bout it!!!” That helped me with the timing. I also did the motion pretty slow at first to get a feel of how to move my thumb on the d-pad.

    Try those two things and I think you’ll be alright. ;-)

  46. Ansatsuken-TKD Says:

    Oh yeah!! One more thing! This might be a silly novice trick but it works well against the CPU (and even against an actual player).

    If you play with Hawk or Zangief jump up or toward your opponent in the air and don’t attack at all.

    Basically, do the 720 motion in the air and then hit uf+P at the same time. If you’re in your opponent’s range and you’ve done the motion right, you’ve just pulled off a major life eater!!! I love it.

  47. Matthew.brown20@btopenworld.com Says:

    Thank you Ansatsuken. I will try it now. I didn’t manage to pull off Guile’s combo though. Funnily enough I can sometimes do the 720 motion but the 360 motion I can very rarely do. It is strange. But if you go in the air doesn’t that make you more vulnerable to attack.

  48. Matthew.brown20@btopenworld.com Says:

    Sirlin. You say you also did Capcom classics collection volume 1. With those street fighter games how would you compare the difficulty to the arcade version? people said with hyper fighting (turbo) the gameplay was slower than the arcade version. What’s your view on that?

  49. Ansatsuken-TKD Says:

    Matthew,

    Found this over at snk-capcom.com, try this out:

    “quickly do hcb,ub + K. You hit all the crucial points and it’s more intuitive than db, df, db, uf+K.”

  50. Matthew.brown20@btopenworld.com Says:

    Thank you. What does hcb mean?You’ve been very helpful.I really appreciate it.

  51. Ansatsuken-TKD Says:

    “HCB” means make a “half circle to back” starting from forward. Basically, you press f, df, d, db, b in a smooth circular motion.

  52. Matthew.brown20@btopenworld.com Says:

    Sirlin. it’s Matthew again. How do you rate the difficulty in the street fighter games on ccc1 in relation to the arcade originals? Is the speed slower in hyper fighting (turbo) than in arcade original?

  53. tom Says:

    great great i learned so much about the game where are the tourment going to be held

  54. Matthew.brown20@btopenworld.com Says:

    SIRLIN. It’s Matthew. I noticed something interesting in this version of super turbo. If I use Cammy she uses the American audio sample for her super move as one would expect but if CPU Cammy does her super she uses the Japanese audio sample.That is strange.Is this unique to this version of Super turbo or does the same happen in the arcade version too.
    Interestingly with CPU Ryu he is able to do a 2 hit dragon punch.This does not seem to happen when I use Ryu.
    It is a shame I don’t see the new challengers any more because I never got to finish it. This was 10 years ago. I remember it being quite hard too. A few months ago I did beat super turbo in the arcade and yes I beat Akuma of course without continues. If I can beat super turbo should super be a lot easier or not?PLEASE REPLY TO ALL QUESTIONS.

  55. Matthew.brown20@btopenworld.com Says:

    PS YOU SAY SUPER WAS A HUGE FAILURE IN THE ARCADES DOES THAT MEAN IT NO LONGER EXISTS NOW IN THE ARCADES?

  56. Matthew.brown20@btopenworld.com Says:

    SIRLIN.There is also an unanswered email of mine from May 5th.So there are 2 emails from 2nd June and one from 5th May.PLEASE ANSWER.Matthew.

  57. Sirlin Says:

    Matthew, I never got any e-mail from you ever. Ask questions here so others can help answer. Also, you should probably stop playing Street Fighter against the CPU, the AI just cheats and doesn’t teach you anything at all. Also, I highly doubt CPU Ryu can do a 2-hit dragon punch in ST.

    –Sirlin

  58. Matthew.brown20@btopenworld.com Says:

    Sirlin.This is good advice but I can’t find anybody who likes street fighter.The CPU is a good challenge but I agree that doesn’t make you a good player.You must be banking on people playing the CPU otherwise there would have been no point making it harder.People wouldn’t buy it if it was too easy.
    The machine I played at Trocadero in Central London was significantly easier than the easiest level of CCC2.For example characters jump in the air in such a way they can easily be kicked out of the air in this arcade cabinet.I’m sure the AI is exactly the same in the USA as it is in Europe.On this basis I disagree with your comments that both versions are identical in difficulty.
    Out of interest why don’t they make the AI play more like a human being? that would teach people more about tournament play?I think the AI cheats so people put more money in the machine.Aren’t you here to answer questions too?

  59. Matthew.brown20@btopenworld.com Says:

    PS I have emailed you before.I’m Matthew Brown and you acknowledged me as such in some of your previous replies.

  60. Mark Says:

    To Matthew Brown.

    You can find tons of “Super Street Fighter 2 Turbo” info at gamefaqs.com.

    They also have some ifo buried in the forums at shoryuken.com, but it’s really hard to find specific info.

  61. Matthew.brown20@btopenworld.com Says:

    Sirlin. What is required for a double KO? I was playing against CPU Vega and he knocked me out and then my super fireball hit him and the screen went yellow but I still lost.Is this the CPU cheating or does this happen in Versus mode too?if it isn’t cheating then what are the criteria for it to be a double knockout?I know you say I shouldn’t play the CPU for obvious reasons but I don’t know anybody good to play.I’m telling you in case you think I’m ignoring your advice,
    I think your opinion is best on this issue because you know best how it operates.Many thanks Sirlin.

  62. Robin Palm (Renegade) Says:

    Matthew, I really don’t think Sirlin has the time to answer every single question you have about playing the CPU on ST. While his tutorial videos in CCC2 are aimed at beginner/intermediate players, this website is not. This website is all about getting over the mental hurdles of defeating a HUMAN opponent in high level play. That’s about as far away from playing the CPU as possible.
    Just go to gamefaqs or shoryuken.com with your questions.

  63. Anti-Shoto Says:

    Great videos. I understand that you’re busy with other projects. However, thanks to retuning the fundamentals (or at least a good portion of them) with these tutorial videos, I’ve returned to playing ST all over again. Having to play with not only Balrog, but Zangief, Cammy and Honda, it should give me a greater aspect of learning the basics while having fun tackling the harder chains, setups, and combos from other videos as well.

    Once again, thank you for your time and cooperation. I would love to see more advanced tutorials w/ seperate characters if you have the time and opportunity. After all, Josh Wolfe’s advice always comes into mind every now and then: Take the time to watch the videos, write down the things that stump you from climbing and learn from them.

    Keep in touch, and let the videos keep rolling the footage!

  64. Matthew.brown20@btopenworld.com Says:

    DAVE SIRLIN. I agree with you this is a direct arcade emulation of Super Turbo. I’m told the original street fighter games on ccc1 are not arcade perfect but how come it is nonetheless still faithfully reproduced by and large without being emulated? The differences I noticed were the music cutting out when somebody won or lost on time and perhaps hyper fighting being a bit slower than the arcade version. This is very interesting. Is it just a simulation?

  65. Rick Moss Says:

    matthew, stop being a stalker and figure some of this stuff out for yourself. you’re worse than a groupie.

  66. Matthew.brown20@btopenworld.com Says:

    RIck Moss. If I wanted your opinion I would have asked for it. You give me the answer then. I keep hearing these similar versions to the arcade are not arcade perfect and have indeed heard in Hyper street fighter 2 for instance sagat can do a reversal super which is not possible in the arcade version. This is an interesting technical question.
    I’m a customer indirectly of Dave Sirlin because without anybody’s purchase of CCC2 there would be less funds to pay him so I deserve to be treated with respect.
    If you want to do something useful answer my question or keep your mouth shut as you’re a busy body.

  67. Matthew.brown20@btopenworld.com Says:

    Rick Moss. Read your Bible. Do not judge, so as not to be judged yourself. A valuable lesson for us all.

  68. Matthew.brown20@btopenworld.com Says:

    Dave Sirlin. I must say I’m somewhat disappointed with the lack of responses I’ve had from you and your last communication with me to be frank. I appreciate you are very busy but you should be only to pleased to answer given the interest I have shown in your work and above all the fact I’m a regular customer of Capcom. I don’t know who this Rick Moss is but i’m not very happy with his intervention. He has no authority to tell me what to do on your website and as you can see I was not going to put up with it.

  69. Rick Moss Says:

    Gaaaahh, what is wrong with you?
    Just admit it, you are a lonely disabled boy who has turned his affections to his idol, Mr. Sirlin.
    I bet you were dreaming of Sirlin all last night and hoping, praying, wishing, your love stallion would reply. Admit it, you are in love with the man. I’m gonna refrain from calling you the F-word since that would be disrespectful to your dream stud so i’m just gonna call you a lonely man hungry little boy.

  70. Rick Moss Says:

    and by the way, since you wanna talk about the bible, coveting another man is also wrong too. Read your bible and ask god to take away those sinful urges you have towards Sirlin.

  71. Matthew Brown Says:

    Rick Moss. I won’t dignify your untruths with a response. If you seiously believe your assertions I pity you.

  72. Eretsua Says:

    Wow, Sirlin, you have a Stan.

  73. Kurt W. Horsting Says:

    y arn’t my posts posting?

  74. Flame Adder Says:

    Oh man, Sirlin. It’s hilarious. I watched the tutorials (on CCC2) and soaked up the information that I didn’t already know. I then proceeded to use your videos as a punishment to my friends who can’t play ST worth a damn. Thanks for everything, man.

  75. Sig Says:

    A little word of advise, Mr. Sirlin: It’s “Ree-You” not “Rye-You”…

  76. Brian Says:

    His arcade must not have gotten The Tourist’s Guide to Romanized Japanese.

  77. Gideon Belmont Says:

    A little word of advice, Mr. Sig: It’s “adviCe” not “adviSe”…

  78. Geoff Says:

    Ive been playing ST on Mame to bone up my skills some for the HD release on XBLA, and after watching these videos I tried to do button up reversals, but could not get it to work at all. Since Mame should be an arcade perfect translation, is it just the “keyboard” input that causes the problem? Or are button up moves not actually in the true arcade version of ST?

    Im using an arcade setup similar to Slikstik units, same parts and all.

  79. Kurt W. Horsting Says:

    I think you should have added kara and renda canceling at the end of the advanced video. Its something that most people do by accident, and its hard to explain, but how it can be exploited is extremely useful. Aside from that, this is a great video that shows the many things street fighter players have to remember each match they get into.
    Aside from that, any tips on doing safe jumps? Is it just learning how fast every character gets up, and how fast you drop? Or is there something I’m missing?

  80. larson games Says:

    we are very interesting to buy this arcade board : street fighter kouryu
    any where any time around the world ….contact us with aconfidence and get ahigh money …
    thans
    larson games
    for mor information : bumubarak07@gmail.com
    um_fadel212@hotmail.com

  81. Matthew.brown20@btopenworld.comMatthew.brown20@btopenworld.com Says:

    I am a flaming homo

  82. Chris Says:

    Can these videos be applied to older versions of Street Fighter or strictly for the ones shown?

  83. Playstation Mafia » I suck at fighting games…do you? Maybe this will help! Says:

    […] They were made by David Sirlin who is actually working on the remake of Street Fighter II for HD, and is an accomplished tourney player and an EVO organizer. I have embedded them here for convenience, but they can be found at his website HERE. […]

  84. Chris Says:

    Playstation Mafia: was that reply meant for me?

  85. Claytus Says:

    Chris: No, I believe that comment is just a linkback that Sirlin’s site creates, it wasn’t directed at anyone.

  86. Cow_Shed Says:

    @Chris

    Yeah, that was a post on my blog and it sent a pingback to sirlin’s site. Its a way to reply to posts between blogs.

  87. Matthew Brown Says:

    Has anyone noticed when playing against the computer in Super turbo only that if u stand close to the opponent eg when he gets up from a knock down and wait a second if u throw a fireball at him he most probably won’t block it? Doesn’t work in other street fighter 2 games. Maybe this explains the unfair damage physics in this game. What I said will also work with a super fireball. Knowing this I dnt think this game is much harder than the original turbo edition. Let me know what u think.

  88. Sirlin Says:

    Stop playing against the computer and find some human opponents. ST is a terrible 1p game.

  89. PoisonDagger Says:

    Tell me about it. Sometimes the computer repeatedly walks into slow fireballs, while other times (usually when they’re low on life) they react to your moves in one frame.

    Are ST:HD Remix’s computer opponents going to be based on the arcade version, or is the difficulty going to be humane?

  90. Matthew Brown Says:

    Sirlin. I hear what you say. But I dont know anybody to play street fighter with. Is it just ST or other Street fighter 2 games too in your opinion that suffers this in 1p mode. Do u like the original street fighter 2 games?

  91. Matthew Brown Says:

    Poison Dagger I dnt know anything about the remix version. Dnt have a PS3 n this one doesnt interest me. I dont find the game too hard now apart from Akuma. There seems to be very little difference between the difficulty settings except the 1st opponent is much harder. The game is easy if you dont get hit.

  92. gozu Says:

    Excellent stuff, David. Not even halfway done through the first vid and I already love it.

    thumbs up to you.

  93. Kurt W. Horsting Says:

    any comment on the 4-frame or so additional input lag, or the random game speed changes, or the random sound stuff? I think its screwing up my timing, and i remember both NKI and nuki complaining about this when your version of st was used at evo 2k7. Is it because its an emulation, and it couldn’t do the real thing right, or just an oversight. But most importantly, Are You absolutely sure that HD remix doesn’t have this problem?
    And i think everyone that got CCC2 just for st should get a version of HD remix or ST that works for ps2/xbox, since not everyone can afford a ps3/360, or the networking that is required to play.
    And btw, Tokido is a cheap ass motherfucker. I hope you nerf Claw’s hyobal tactic (just a bit) but what ever wins, right?

  94. Inteview: Backbone’s Sirlin On Remixing Street Fighter II | Gamedev Planet Says:

    […] [NOTE: This interview goes quite some way into specifics. If you want to know something about more advanced tactics for the franchise to orient yourself, then Sirlin’s tutorial videos from the earlier Capcom Classics Collection 2 are a useful starting point. In addition, he has written a series of articles for Capcom.com about tuning individual characters for the upcoming Remix title.] […]

Leave a Reply