My Street Fighter Tutorial Videos from CCC2
Here are the Street Fighter tutorial videos I made for Capcom Classics Collection 2 (PlayStation 2 / Xbox). Big thanks to NKI for capturing most of the footage and doing most of the editing.
These videos are meant to help new players see the game in a way they might not have thought of (as a collection of rectangles dueling for control of space). They also demonstrate lots of the standard techniques in Street Fighter such as 2in1s, "meaty" attacks, and reversals. I also show some advanced stuff with "button up" special moves and safe jumps at the end. Basically, there's a little something for everyone from beginner to expert.
I hope you enjoy them.
--Sirlin
Beginner Tutorial (Part 1)
Beginner Tutorial (Part 2)
Intermediate Tutorial
Advanced Tutorial


December 5th, 2006 at 5:09 am
Awesome!! Thanks for posting that.
December 5th, 2006 at 5:37 am
The voice of the Beast itself!
December 5th, 2006 at 8:11 am
These are great! I wonder, however, why Vega’s claw attack doesn’t get the same rectangle treatment as the other moves - what kind of sweeping arc does it cover? etc.
December 5th, 2006 at 10:22 am
I saw these earlier today, they are excellent.
I was hoping you’d do some gags and be a bit more colloquial but technically they’re faultless and you’re extremely clear - which is always better than going too far on the informal side and being incomprehensible.
Good job, I think Capcom (and Sega etc.) should hire you to do other fighting games!
December 5th, 2006 at 11:21 am
Someone needs to make a Super Rectangle Fighter II Turbo game. Or, more realistically, integrate it into training mode or something? Very nice videos, I’m actually kind of surprised you’re giving these all out for free.
December 5th, 2006 at 6:48 pm
Beautiful work on this. Thank you very much! Hope to see more of these for other games as well.
December 6th, 2006 at 5:33 am
Oh noes, you often said “forward” when you actually meant “toward’ (as in: towards your opponent). (sorry, I just love bitchin’ about this)
anyhow, very enjoyable and consise. If only every game had tutorials like this. I especially enjoyed the “boxes”, exactly like those drawings I made as a teenager trying to solve which fighter was the best in the game. Indeed, Street Fighter is all about positioning. Although I think it’s a shame you don’t mention much about the “guessing” aspect of the game (a.k.a. yomi)
/rock on
December 6th, 2006 at 2:49 pm
damn sirlin, i haven’t even finished watching the first part of the tutorial and I can already say I am thoroughly enjoying it.
the combined efforts of NKI, yourself and everyone else involved on this project is greatly appreciated.
thanks again for posting this!
December 6th, 2006 at 5:23 pm
wow, i never realized just how much i *couldn’t* play street fighter, until now…
awesome videos, thanks!
December 7th, 2006 at 7:12 am
I purchased this collection earlier. So far, quite impressed. Kudos on the in-game save feature. After I couldn’t play SF anymore (Adon kept me from progressing quite well), I decided to save and put the game down for now. Sweet!
Now I’m waiting for my fighting game buddy to drop by so we can give ST a spin. Can’t wait!
December 7th, 2006 at 7:51 am
Super nice! Putting everything in terms of the rectangles that own space really put things into perspective.
I also never heard of safe jumps. I had always used meaty jump ins, but never thought about the safety aspect, just the combo and priority aspect. I wonder if I can fish some out of other games.
Also the combination of visuals and vocal explanation makes it so much easier to understand. SC3 had a pretty nice tutorial, but voice rather than text would help oodles.
December 7th, 2006 at 8:18 am
“Adon”?
December 7th, 2006 at 9:12 am
“Oh noes, you often said “forward” when you actually meant “toward’ (as in: towards your opponent). (sorry, I just love bitchin’ about this)”
It’s not possible to move your character forward AND away from the opponent, since your character always faces the opponent. Forward and toward are correct.
December 7th, 2006 at 9:43 pm
Good work on the videos and editing.
ZWZ actually, however minor, I share the same pet peeve as Madspunky. For the people who need to know it while learning the game’s moves, “towards” is preferable in order to avoid any potential confusion or even distraction with the middle kick, which Capcom labeled “forward” for some stupid reason.
December 7th, 2006 at 11:21 pm
I don’t even particularly like ST (yeah, I’m a heathen). However, after seeing the care sirlin put into this, I went & bought a copy of CCC2 anyway.
Giving your work away is the best marketing I know of - good job & keep it up.
December 8th, 2006 at 3:41 am
Jim Miles, I think he’s talking about SF 1.
December 13th, 2006 at 4:51 pm
THANK YOU! THANK YOU! THANK YOU!
Although I know about 80% of the content before from old Gamest Mooks, it is still cool to see a great Street Fighter Tutorial IN ENGLISH!
The Gamest DVD for Super SF II X that they included with the Limited Edition box of Hyper SFII doesn’t explain much either, though it is cool since it shows some other interesting bugs as well. Now someone needs to bring that Insanity DVD: The Starting Over Street Fighter II and translate that mo’fo’ and life will be complete.
BTW, anyone remember alt.games.sf2?
December 15th, 2006 at 11:39 am
someone say alt.games.sf2?
December 15th, 2006 at 11:51 am
I uploaded the videos. D:
Cant believe it got posted here lol.
December 22nd, 2006 at 11:37 pm
Arh, brings back memories (of Choi’s tough Ryu :P ). Looking very much forward to the release of CCC2.
January 1st, 2007 at 6:50 am
Excellent stuff! I wouldn’t consider myself a professional or truly serious SF2 player, but it’s incredibly cool to see a bunch of the things I’ve learned intuitively from playing, as well as a ton of stuff I never really understood or learned (in particular the release button special inputs/recoveries in the advance video). If I owned a PS2, I’ve be tempted to buy the game right now.
January 1st, 2007 at 12:07 pm
Well… very good tutorial… But frankly if anybody played this game back in the time of its release, by now, you would know everything that was shown there. So nothing new under the sun, might I say it is the basic of all fighting games…
January 2nd, 2007 at 2:35 am
[…] read more | digg story […]
January 4th, 2007 at 12:12 pm
JAMES CHEN
January 5th, 2007 at 2:21 am
“Seth’s Sophistry said:
JAMES CHEN”
Who shot the who in the where?!? Wha–?
January 13th, 2007 at 9:28 am
[…] - Yet more YouTube vids, which I originally spotted over at GameSetWatch a short whiles ago, and also a reminder that, as someone who lives and breathes games, I sometimes takes things for granted when playing. Hence why I found these series of video so fascinating, created by a major fighting game player fro the Capcom Classics Collection Volume 2. The intend behind them, in the creator’s words were: “to help new players see the game in a way they might not have thought of (as a collection of rectangles dueling for control of space).” Is watching rectangles fight each other fun? Believe it or not, yes! […]
January 16th, 2007 at 1:26 pm
wow! These guides are great. Good work.
January 30th, 2007 at 12:58 am
hi ,
im looking for astreet fighter 2 champion edition accelerator p , if any one know or founf the item please feel free to email me . ready to pay ahigh money. thanks ….mohamed from classic game corner
February 6th, 2007 at 10:57 am
Do you have anything on Alpha? I love the alpha series. I am a big 2d fighter fan, I just wish i was better at the game themselves. The tutorials are very helpful, I had no idea it could be so technical…..Is this version of Hyper fightter on the Capcon Classic Collection 2?
February 6th, 2007 at 1:27 pm
mannamator said “Is this version of Hyper fightter on the Capcon Classic Collection 2?”
This is not SF: Hyper Fighting; it’s Super Street Fighter 2 Turbo (ST). CCC2 contains an emulation of arcade ST, plus an added versus mode and training mode. These videos are on the CCC2 disc itself.
–Sirlin
February 7th, 2007 at 3:22 am
Great.
February 9th, 2007 at 8:55 am
The videos aren’t working
“This is a private video. If you have been sent this video, please make sure you accept the sender’s friend request.”
February 9th, 2007 at 12:49 pm
Thanks to strider2k2 for uploading these vids again, when the old links mysteriously stopped working. Hey strider, you accidentally cut off the first 2 seconds of “this is the intermediate tutorial…”
–Sirlin
March 2nd, 2007 at 7:24 am
[…] The always excellent Sirlin.net has an article posted that discusses various beginning strategies for Super Street Fighter 2. Definitely recommended… […]
March 29th, 2007 at 11:57 pm
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April 20th, 2007 at 12:04 am
Thank you for these videos. I’ve been a casual fan of Street Fighter since the arcade days, but not until now have I really understood what is going on. We need more stuff like this out there for people to learn.
April 22nd, 2007 at 5:16 pm
Hi Sirlin it’s Matthew Brown again. How do I open the versus mode of super turbo?or something else where it keeps the score of the competition?I understand why you think it’s a bad idea to play against the CPU. But I suppose you can practice meaty attacks etc against the CPU.
You gave a demonstration of ken doing slow meaty fireballs. Would this work equally using Ryu?Out of interest why would fast fireballs not work in this situation? Is it possible to beat CPU Akuma perfect?I’m having trouble beating him. Probably because I’m not using simple enough moves where they would work better. I think you still need skill to beat the CPU esapecially Akuma. Please get back to me. Many thanks.
April 23rd, 2007 at 2:25 pm
Mathew Brown: How do you access versus mode? You just…start the game and pick “versus.”
If you throw a meaty slow fireball, then by the time it reaches the enemy, you are recovered and can start throwing your next fireball. If, instead you throw a fast fireball, you will not be recovered when it connects because it travels too fast. You will have to wait for your recovery to end, then throw a second fireball, but the enemy can jump out by then. In ST, it’s harder to do the slow meaty fireball trap thing with Ryu than Ken, but it can still be done.
–Sirlin
May 1st, 2007 at 6:04 am
Sirlin. What is the true secret to fighting Akuma instead of Bison in this game? The 3 perfects rule only seems like a guideline because I have had him with fewer perfects. Can these meaty attacks be done safely on akuma too? what makes it harder to do a meaty attack using Ryu than Ken? I thought Ryu’s fireballs are better.
Please tell me the best fingering on the PS2 pad to get Guile’s super combo out. I know the command but it seems very tricky.
Funnily enough I can do super cyclones etc more easily than ordinary cyclones. Is there a way of improving this?
I’m loving the CPU, it is very good as I have not yet passed the easiest level. I did once but I fought Bison. I suppose you need to beat Akuma to unlock the music contents. many thanks Sirlin.
May 2nd, 2007 at 3:52 pm
Sirlin. I know you are a busy man and I respect that but can you please answer my email from May 1st.Cheers. Matthew.
May 3rd, 2007 at 3:19 pm
I don’t know the exact, exact requirements to fight CPU Akuma.
It’s easier to do that meaty fireball setup with Ken because his fireball is smaller and slower, so it’s easier to be completely recovered at the moment Ken’s meaty fireball hits than Ryu’s. Just try it yourself (have player 2 try to jump out) and you’ll see.
Guile’s super and T.Hawk’s spd are both hard to do. I have no tips, sorry.
–Sirlin
May 5th, 2007 at 4:48 am
Guile’s Somersault Strike:
I can usually get it going every time. Here’s a tip that works perfectly for me:
We all know that in order to do the move you must charge db, then press df, db, uf + K.
When I do the move, I make a fluid “6″ motion.
Which means the beginning of the six starts of course at db. You continue to make the six going to df, and then complete the circle for the six at db, and then move your thumb to uf to uf. Depending on how you write your 6s this may be tricky…
Hopefully this makes sense and helps a little. :-)
May 5th, 2007 at 6:01 am
Thank you so much I will try it tomorrow ansatsuken. I have been playing the CPU this evening on the easiest level using Ryu and it is mighty hard. Sirlin thinks the difficulty is identical to the arcade version but this is definitely harder than the one I played on even on easiest.
The arcade cabinet was no cakewalk but this is something else.
Tell me what you think of the CPU on this version. I think it is even harder than Hyper street fighter 2 anniversary edition. Do you have any tips for doing 360 degrees motion on the PS2 pad? Many thanks.
May 5th, 2007 at 6:08 am
Sirlin. Using Ryu when you get the opponent in the corner do you think there are other ways of trapping the opponent apart from the meaty fireball? You might ask why I don’t use ken. I find him weaker and his hurricane kicks don’t knock the opponent down. It is in part my ignorance of how to use him well of course. Many thanks for your previous reply.
May 6th, 2007 at 3:37 pm
Well unfortunately Matthew, I haven’t played the CCC2 version of ST, so I can’t help you in that department.
As far as the 360s on the PS2 pad though… Let’s see if I can offer a little help…
For 360s what I usually do is start from forward and then go all the way to either ub, or up. It seems to work well, and if I mess up the motion I can immediately block. But for the most part, when I first started practicing 360s I would jump first because that gave me a specific time frame to do the move. If I hadn’t completed uf+P by the time that I got to the ground, “fa getta bout it!!!” That helped me with the timing. I also did the motion pretty slow at first to get a feel of how to move my thumb on the d-pad.
Try those two things and I think you’ll be alright. ;-)
May 6th, 2007 at 3:45 pm
Oh yeah!! One more thing! This might be a silly novice trick but it works well against the CPU (and even against an actual player).
If you play with Hawk or Zangief jump up or toward your opponent in the air and don’t attack at all.
Basically, do the 720 motion in the air and then hit uf+P at the same time. If you’re in your opponent’s range and you’ve done the motion right, you’ve just pulled off a major life eater!!! I love it.
May 8th, 2007 at 4:15 pm
Thank you Ansatsuken. I will try it now. I didn’t manage to pull off Guile’s combo though. Funnily enough I can sometimes do the 720 motion but the 360 motion I can very rarely do. It is strange. But if you go in the air doesn’t that make you more vulnerable to attack.
May 8th, 2007 at 6:17 pm
Sirlin. You say you also did Capcom classics collection volume 1. With those street fighter games how would you compare the difficulty to the arcade version? people said with hyper fighting (turbo) the gameplay was slower than the arcade version. What’s your view on that?
May 8th, 2007 at 11:12 pm
Matthew,
Found this over at snk-capcom.com, try this out:
“quickly do hcb,ub + K. You hit all the crucial points and it’s more intuitive than db, df, db, uf+K.”
May 9th, 2007 at 5:53 am
Thank you. What does hcb mean?You’ve been very helpful.I really appreciate it.
May 9th, 2007 at 7:28 am
“HCB” means make a “half circle to back” starting from forward. Basically, you press f, df, d, db, b in a smooth circular motion.
May 11th, 2007 at 5:21 pm
Sirlin. it’s Matthew again. How do you rate the difficulty in the street fighter games on ccc1 in relation to the arcade originals? Is the speed slower in hyper fighting (turbo) than in arcade original?
May 12th, 2007 at 8:22 am
great great i learned so much about the game where are the tourment going to be held
June 2nd, 2007 at 10:42 pm
SIRLIN. It’s Matthew. I noticed something interesting in this version of super turbo. If I use Cammy she uses the American audio sample for her super move as one would expect but if CPU Cammy does her super she uses the Japanese audio sample.That is strange.Is this unique to this version of Super turbo or does the same happen in the arcade version too.
Interestingly with CPU Ryu he is able to do a 2 hit dragon punch.This does not seem to happen when I use Ryu.
It is a shame I don’t see the new challengers any more because I never got to finish it. This was 10 years ago. I remember it being quite hard too. A few months ago I did beat super turbo in the arcade and yes I beat Akuma of course without continues. If I can beat super turbo should super be a lot easier or not?PLEASE REPLY TO ALL QUESTIONS.
June 2nd, 2007 at 10:44 pm
PS YOU SAY SUPER WAS A HUGE FAILURE IN THE ARCADES DOES THAT MEAN IT NO LONGER EXISTS NOW IN THE ARCADES?
June 3rd, 2007 at 6:39 pm
SIRLIN.There is also an unanswered email of mine from May 5th.So there are 2 emails from 2nd June and one from 5th May.PLEASE ANSWER.Matthew.
June 4th, 2007 at 3:08 am
Matthew, I never got any e-mail from you ever. Ask questions here so others can help answer. Also, you should probably stop playing Street Fighter against the CPU, the AI just cheats and doesn’t teach you anything at all. Also, I highly doubt CPU Ryu can do a 2-hit dragon punch in ST.
–Sirlin
June 6th, 2007 at 5:29 am
Sirlin.This is good advice but I can’t find anybody who likes street fighter.The CPU is a good challenge but I agree that doesn’t make you a good player.You must be banking on people playing the CPU otherwise there would have been no point making it harder.People wouldn’t buy it if it was too easy.
The machine I played at Trocadero in Central London was significantly easier than the easiest level of CCC2.For example characters jump in the air in such a way they can easily be kicked out of the air in this arcade cabinet.I’m sure the AI is exactly the same in the USA as it is in Europe.On this basis I disagree with your comments that both versions are identical in difficulty.
Out of interest why don’t they make the AI play more like a human being? that would teach people more about tournament play?I think the AI cheats so people put more money in the machine.Aren’t you here to answer questions too?
June 6th, 2007 at 5:33 am
PS I have emailed you before.I’m Matthew Brown and you acknowledged me as such in some of your previous replies.
June 10th, 2007 at 8:53 am
To Matthew Brown.
You can find tons of “Super Street Fighter 2 Turbo” info at gamefaqs.com.
They also have some ifo buried in the forums at shoryuken.com, but it’s really hard to find specific info.
June 20th, 2007 at 9:06 pm
Sirlin. What is required for a double KO? I was playing against CPU Vega and he knocked me out and then my super fireball hit him and the screen went yellow but I still lost.Is this the CPU cheating or does this happen in Versus mode too?if it isn’t cheating then what are the criteria for it to be a double knockout?I know you say I shouldn’t play the CPU for obvious reasons but I don’t know anybody good to play.I’m telling you in case you think I’m ignoring your advice,
I think your opinion is best on this issue because you know best how it operates.Many thanks Sirlin.
July 23rd, 2007 at 9:37 pm
Matthew, I really don’t think Sirlin has the time to answer every single question you have about playing the CPU on ST. While his tutorial videos in CCC2 are aimed at beginner/intermediate players, this website is not. This website is all about getting over the mental hurdles of defeating a HUMAN opponent in high level play. That’s about as far away from playing the CPU as possible.
Just go to gamefaqs or shoryuken.com with your questions.
July 25th, 2007 at 11:21 pm
Great videos. I understand that you’re busy with other projects. However, thanks to retuning the fundamentals (or at least a good portion of them) with these tutorial videos, I’ve returned to playing ST all over again. Having to play with not only Balrog, but Zangief, Cammy and Honda, it should give me a greater aspect of learning the basics while having fun tackling the harder chains, setups, and combos from other videos as well.
Once again, thank you for your time and cooperation. I would love to see more advanced tutorials w/ seperate characters if you have the time and opportunity. After all, Josh Wolfe’s advice always comes into mind every now and then: Take the time to watch the videos, write down the things that stump you from climbing and learn from them.
Keep in touch, and let the videos keep rolling the footage!
August 4th, 2007 at 3:52 pm
DAVE SIRLIN. I agree with you this is a direct arcade emulation of Super Turbo. I’m told the original street fighter games on ccc1 are not arcade perfect but how come it is nonetheless still faithfully reproduced by and large without being emulated? The differences I noticed were the music cutting out when somebody won or lost on time and perhaps hyper fighting being a bit slower than the arcade version. This is very interesting. Is it just a simulation?
August 6th, 2007 at 9:43 am
matthew, stop being a stalker and figure some of this stuff out for yourself. you’re worse than a groupie.
August 6th, 2007 at 5:46 pm
RIck Moss. If I wanted your opinion I would have asked for it. You give me the answer then. I keep hearing these similar versions to the arcade are not arcade perfect and have indeed heard in Hyper street fighter 2 for instance sagat can do a reversal super which is not possible in the arcade version. This is an interesting technical question.
I’m a customer indirectly of Dave Sirlin because without anybody’s purchase of CCC2 there would be less funds to pay him so I deserve to be treated with respect.
If you want to do something useful answer my question or keep your mouth shut as you’re a busy body.
August 6th, 2007 at 5:48 pm
Rick Moss. Read your Bible. Do not judge, so as not to be judged yourself. A valuable lesson for us all.
August 7th, 2007 at 5:49 am
Dave Sirlin. I must say I’m somewhat disappointed with the lack of responses I’ve had from you and your last communication with me to be frank. I appreciate you are very busy but you should be only to pleased to answer given the interest I have shown in your work and above all the fact I’m a regular customer of Capcom. I don’t know who this Rick Moss is but i’m not very happy with his intervention. He has no authority to tell me what to do on your website and as you can see I was not going to put up with it.
August 7th, 2007 at 6:42 am
Gaaaahh, what is wrong with you?
Just admit it, you are a lonely disabled boy who has turned his affections to his idol, Mr. Sirlin.
I bet you were dreaming of Sirlin all last night and hoping, praying, wishing, your love stallion would reply. Admit it, you are in love with the man. I’m gonna refrain from calling you the F-word since that would be disrespectful to your dream stud so i’m just gonna call you a lonely man hungry little boy.
August 7th, 2007 at 6:44 am
and by the way, since you wanna talk about the bible, coveting another man is also wrong too. Read your bible and ask god to take away those sinful urges you have towards Sirlin.
August 7th, 2007 at 7:41 pm
Rick Moss. I won’t dignify your untruths with a response. If you seiously believe your assertions I pity you.
August 8th, 2007 at 5:53 am
Wow, Sirlin, you have a Stan.
August 9th, 2007 at 11:08 am
y arn’t my posts posting?
September 23rd, 2007 at 12:36 pm
Oh man, Sirlin. It’s hilarious. I watched the tutorials (on CCC2) and soaked up the information that I didn’t already know. I then proceeded to use your videos as a punishment to my friends who can’t play ST worth a damn. Thanks for everything, man.
September 29th, 2007 at 2:15 am
A little word of advise, Mr. Sirlin: It’s “Ree-You” not “Rye-You”…
September 29th, 2007 at 3:51 am
His arcade must not have gotten The Tourist’s Guide to Romanized Japanese.
October 1st, 2007 at 10:53 am
A little word of advice, Mr. Sig: It’s “adviCe” not “adviSe”…
October 19th, 2007 at 1:32 am
Ive been playing ST on Mame to bone up my skills some for the HD release on XBLA, and after watching these videos I tried to do button up reversals, but could not get it to work at all. Since Mame should be an arcade perfect translation, is it just the “keyboard” input that causes the problem? Or are button up moves not actually in the true arcade version of ST?
Im using an arcade setup similar to Slikstik units, same parts and all.
November 19th, 2007 at 7:01 am
I think you should have added kara and renda canceling at the end of the advanced video. Its something that most people do by accident, and its hard to explain, but how it can be exploited is extremely useful. Aside from that, this is a great video that shows the many things street fighter players have to remember each match they get into.
Aside from that, any tips on doing safe jumps? Is it just learning how fast every character gets up, and how fast you drop? Or is there something I’m missing?
December 8th, 2007 at 4:27 pm
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January 4th, 2008 at 6:50 pm
I am a flaming homo
March 1st, 2008 at 5:16 am
Can these videos be applied to older versions of Street Fighter or strictly for the ones shown?
March 8th, 2008 at 10:19 am
[…] They were made by David Sirlin who is actually working on the remake of Street Fighter II for HD, and is an accomplished tourney player and an EVO organizer. I have embedded them here for convenience, but they can be found at his website HERE. […]
March 11th, 2008 at 3:40 am
Playstation Mafia: was that reply meant for me?
March 11th, 2008 at 4:05 am
Chris: No, I believe that comment is just a linkback that Sirlin’s site creates, it wasn’t directed at anyone.
March 12th, 2008 at 2:36 am
@Chris
Yeah, that was a post on my blog and it sent a pingback to sirlin’s site. Its a way to reply to posts between blogs.
March 25th, 2008 at 9:00 pm
Has anyone noticed when playing against the computer in Super turbo only that if u stand close to the opponent eg when he gets up from a knock down and wait a second if u throw a fireball at him he most probably won’t block it? Doesn’t work in other street fighter 2 games. Maybe this explains the unfair damage physics in this game. What I said will also work with a super fireball. Knowing this I dnt think this game is much harder than the original turbo edition. Let me know what u think.
March 26th, 2008 at 1:58 am
Stop playing against the computer and find some human opponents. ST is a terrible 1p game.
March 26th, 2008 at 3:17 am
Tell me about it. Sometimes the computer repeatedly walks into slow fireballs, while other times (usually when they’re low on life) they react to your moves in one frame.
Are ST:HD Remix’s computer opponents going to be based on the arcade version, or is the difficulty going to be humane?
March 26th, 2008 at 6:54 pm
Sirlin. I hear what you say. But I dont know anybody to play street fighter with. Is it just ST or other Street fighter 2 games too in your opinion that suffers this in 1p mode. Do u like the original street fighter 2 games?
March 26th, 2008 at 7:02 pm
Poison Dagger I dnt know anything about the remix version. Dnt have a PS3 n this one doesnt interest me. I dont find the game too hard now apart from Akuma. There seems to be very little difference between the difficulty settings except the 1st opponent is much harder. The game is easy if you dont get hit.
March 30th, 2008 at 11:17 am
Excellent stuff, David. Not even halfway done through the first vid and I already love it.
thumbs up to you.
April 19th, 2008 at 4:28 am
any comment on the 4-frame or so additional input lag, or the random game speed changes, or the random sound stuff? I think its screwing up my timing, and i remember both NKI and nuki complaining about this when your version of st was used at evo 2k7. Is it because its an emulation, and it couldn’t do the real thing right, or just an oversight. But most importantly, Are You absolutely sure that HD remix doesn’t have this problem?
And i think everyone that got CCC2 just for st should get a version of HD remix or ST that works for ps2/xbox, since not everyone can afford a ps3/360, or the networking that is required to play.
And btw, Tokido is a cheap ass motherfucker. I hope you nerf Claw’s hyobal tactic (just a bit) but what ever wins, right?
April 20th, 2008 at 7:11 am
[…] [NOTE: This interview goes quite some way into specifics. If you want to know something about more advanced tactics for the franchise to orient yourself, then Sirlin’s tutorial videos from the earlier Capcom Classics Collection 2 are a useful starting point. In addition, he has written a series of articles for Capcom.com about tuning individual characters for the upcoming Remix title.] […]