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	<title>Comments on: Sirlin&#8217;s 2006 Game Awards</title>
	<link>http://www.sirlin.net/archive/sirlins-2006-game-awards/</link>
	<description>A game designer's eye view of things</description>
	<pubDate>Wed, 20 Aug 2008 14:21:32 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.1</generator>

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		<title>by: unlimited zune downloads</title>
		<link>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-183414</link>
		<pubDate>Thu, 07 Aug 2008 18:01:25 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-183414</guid>
					<description>&amp;#60;strong&amp;#62;unlimited zune downloads&amp;#60;/strong&amp;#62;

Music is so much part of our lives today.</description>
		<content:encoded><![CDATA[<p>&lt;strong&gt;unlimited zune downloads&lt;/strong&gt;</p>
<p>Music is so much part of our lives today.
</p>
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		<title>by: Man</title>
		<link>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-88104</link>
		<pubDate>Fri, 23 Nov 2007 00:12:41 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-88104</guid>
					<description>One quality Tekken has above its nearest competitors is its visceral appeal. Unlike Virtua Fighter, where characters gently float to the ground after a knockdown, Tekken's impacts have impact. The sound system delivers varied thuds, grunts of pain, and kiais as sparks fly from damaged characters. Overlay these noises atop an excellent soundtrack, and you have instant immersion for players and spectators alike. People who've never played Tekken will wince when, in the middle of a match, one character sends another flying across the stage. Though this doesn't have any direct impact in terms of game mechanics, you can imagine what it does for the community - this flashiness is probably what's transformed it into the Marvel of 3D fighters.

Also, I'm sure being a Tekken player adds a bias to my opinion, but I think Tekken doesn't deserve to be relegated to the bottom of the barrel the way it was in your comparison.  You stated that your opinions were going to be biased, but come on, are people really going to remember that brief disclaimer when they're reading this assessment?

Virtua Fighter: Deeper
Soul Calibur: Better, easier controls
Tekken: WEIRD MIDDLE GROUND WITH PRESUMABLY NO REDEEMING VALUES

That aside, I'm highly pleased and impressed with the site. Keep up the great work!</description>
		<content:encoded><![CDATA[<p>One quality Tekken has above its nearest competitors is its visceral appeal. Unlike Virtua Fighter, where characters gently float to the ground after a knockdown, Tekken&#8217;s impacts have impact. The sound system delivers varied thuds, grunts of pain, and kiais as sparks fly from damaged characters. Overlay these noises atop an excellent soundtrack, and you have instant immersion for players and spectators alike. People who&#8217;ve never played Tekken will wince when, in the middle of a match, one character sends another flying across the stage. Though this doesn&#8217;t have any direct impact in terms of game mechanics, you can imagine what it does for the community - this flashiness is probably what&#8217;s transformed it into the Marvel of 3D fighters.</p>
<p>Also, I&#8217;m sure being a Tekken player adds a bias to my opinion, but I think Tekken doesn&#8217;t deserve to be relegated to the bottom of the barrel the way it was in your comparison.  You stated that your opinions were going to be biased, but come on, are people really going to remember that brief disclaimer when they&#8217;re reading this assessment?</p>
<p>Virtua Fighter: Deeper<br />
Soul Calibur: Better, easier controls<br />
Tekken: WEIRD MIDDLE GROUND WITH PRESUMABLY NO REDEEMING VALUES</p>
<p>That aside, I&#8217;m highly pleased and impressed with the site. Keep up the great work!
</p>
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		<title>by: Kurt W. Horsting</title>
		<link>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-85581</link>
		<pubDate>Mon, 19 Nov 2007 03:27:58 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-85581</guid>
					<description>I think you need to apologize to the sf3 community.  you put 3rd tier as better then Alpha 3 and SF3.  I don't need to mention the abominations of the street fighter series that make SF3 look like pure gold!

FINE, I have no choice!!!!  STREET FIGHTER THE MOVIE THE GAME!!! 

P.S. It actually hurt for me to type that... so I'll wait for the apology.</description>
		<content:encoded><![CDATA[<p>I think you need to apologize to the sf3 community.  you put 3rd tier as better then Alpha 3 and SF3.  I don&#8217;t need to mention the abominations of the street fighter series that make SF3 look like pure gold!</p>
<p>FINE, I have no choice!!!!  STREET FIGHTER THE MOVIE THE GAME!!! </p>
<p>P.S. It actually hurt for me to type that&#8230; so I&#8217;ll wait for the apology.
</p>
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		<title>by: Sirlin</title>
		<link>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-64311</link>
		<pubDate>Sun, 12 Aug 2007 23:51:24 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-64311</guid>
					<description>NorrYtt, of course I'm aware of all that. I personally don't like limited formats at all (sealed deck, draft). I have no problem with you liking them and I don't claim there is any lack of skill involved or anything like that. I just personally do not find them even slightly fun. I want to be able to build extreme decks that maximize some crazy particular thing and tune them exactly how I want, so that means only constructed interests me personally.

I also don't dispute the psychological power of randomized packs with artificial scarcity of cards. I know all about the psychology behind that and why it's successful. Or to put it another way, I'm well aware of why the rip-off is not more widely protested.

As I think I said before, I don't personally have much interest in actually entering MTG tournaments. But I did have plenty of interest in playing with my friends the same game as the one played in tournaments--a game where you build your deck out of any cards you like that are legal in the format and play against others who do the same.

You could (and should) use proxies to play like this, but it's a bit of a slippery slope. Why not use 100% proxies and never buy anything? I slipped further and further toward this until I decided it was just too much hassle and shady to play this game where I bootleg all the pieces from it. I was interested in playing &quot;the real game&quot; (to me, constructed where everyone has all the cards) without spending thousands of dollars. The makers of MTG have lots of reasons that they don't want me to do that, or to define &quot;the real game&quot; as something different than I do. They are of course free to do that, but the only real reaction I could give was quitting.

Dear mtg online: allow me to spend $15/month and play any cards I want and you'll be getting the same amount of money as a World of Warcraft subscription even though keeping mtg going costs only a tiny fraction of the development cost of World of Warcraft. Or, stay on your current course and get $0 from me. I understand that getting $0 from me could very well be a good business decision because there are so many people willing to be ripped off and/or people who are fine with playing without access to all the pieces. Thanks.
--Sirlin</description>
		<content:encoded><![CDATA[<p>NorrYtt, of course I&#8217;m aware of all that. I personally don&#8217;t like limited formats at all (sealed deck, draft). I have no problem with you liking them and I don&#8217;t claim there is any lack of skill involved or anything like that. I just personally do not find them even slightly fun. I want to be able to build extreme decks that maximize some crazy particular thing and tune them exactly how I want, so that means only constructed interests me personally.</p>
<p>I also don&#8217;t dispute the psychological power of randomized packs with artificial scarcity of cards. I know all about the psychology behind that and why it&#8217;s successful. Or to put it another way, I&#8217;m well aware of why the rip-off is not more widely protested.</p>
<p>As I think I said before, I don&#8217;t personally have much interest in actually entering MTG tournaments. But I did have plenty of interest in playing with my friends the same game as the one played in tournaments&#8211;a game where you build your deck out of any cards you like that are legal in the format and play against others who do the same.</p>
<p>You could (and should) use proxies to play like this, but it&#8217;s a bit of a slippery slope. Why not use 100% proxies and never buy anything? I slipped further and further toward this until I decided it was just too much hassle and shady to play this game where I bootleg all the pieces from it. I was interested in playing &#8220;the real game&#8221; (to me, constructed where everyone has all the cards) without spending thousands of dollars. The makers of MTG have lots of reasons that they don&#8217;t want me to do that, or to define &#8220;the real game&#8221; as something different than I do. They are of course free to do that, but the only real reaction I could give was quitting.</p>
<p>Dear mtg online: allow me to spend $15/month and play any cards I want and you&#8217;ll be getting the same amount of money as a World of Warcraft subscription even though keeping mtg going costs only a tiny fraction of the development cost of World of Warcraft. Or, stay on your current course and get $0 from me. I understand that getting $0 from me could very well be a good business decision because there are so many people willing to be ripped off and/or people who are fine with playing without access to all the pieces. Thanks.<br />
&#8211;Sirlin
</p>
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		<title>by: NorrYtt</title>
		<link>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-64300</link>
		<pubDate>Sun, 12 Aug 2007 20:38:58 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-64300</guid>
					<description>For Magic: The Gathering, you seem narrowly-focused on high-level Constructed tournaments. You seem to be pure Spike, so that's what you enjoy, but it shouldn't be too difficult within a friend group of Magic players to simply borrow the right cards for the actual tournament you're preparing for. Most pros practice with fake cards (proxies). I'm pretty sure most high level Magic pros don't own every card they play with; casual players are the ones with the huge collections.

It seems like you don't know or even care about Sealed or Draft formats (what we call Limited). An 8-man draft may cost you $13 as a drafter for 3 or more rounds and a chance at prize - winner gets first pick of the rares, for example. That's a good 4 hours of entertainment among friends IRL, it should be competitive enough for you, and you might get some nice Constructed-worthy rares or pretty foils. You can get a 36 booster box for ~90$, which is an extra 12 boosters for prize, order some pizzas, which could be $15 times 8 ways for a whole evening's worth of entertainment. Also, you can play with your casual/constructed decks afterwards for infinite hours or switch it up after the draft with Guilty Gear.

I also believe you foolishly underestimate the psychology and success of a randomized product model (aka 'ripoff' model). Yes, when you bust a booster of Magic cards, on average, those 15 cards are worth less than the retail value of the booster by economic principle. Hopefully, the entertainment of playing with those cards more than makes up the difference. But once in a while, you do indeed open a $20 foil dual land. Because there is a possibility of this, every booster is its own little adrenaline rush.

It's why slot machines work; it's why lotteries work. If this isn't appealing to you, you can try trading or purchasing singles or playsets. Magic's secondary market has its own lucrative opportunities. Acquiring the Magic cards you want and avoiding purchasing the cards you don't want is its own little game.

I used to be like you (the 'all cards should be free and the playing field level, not haves vs have nots' mentality, not the competitive Spike, as human vs human competition usually decreases fun for me because I am too compassionate). Now that I'm a mature Magic player, I understand that while on the surface I 'hate' having to acquire hundreds of dollars of new cards, at a visceral level, I love this challenge, partly because it resonates far louder with casual players than with Spike players. It encourages me to find other Magic players because not only can we play, we can trade for cards we need! Everyone is w1nn3r!

Yes, if all you care about is high-level Constructed Magic tournament play, there is a relatively high plateau of investment required to 'play whatever you want whenever you want', probably more than $1000 a year for Standard. But why stop there, if you want to compete in ANY Magic tournament, you need ALL the best cards, right? For Vintage, you need power, and my Mox playset alone cost me $1600.

Let's say I have the potential to be the world's best Dance Dance Revolution player. A gripe I have is that practicing on my home soft pad impairs me from performing as well on the hard pad of an arcade machine because the physics are different. Am I supposed to plop endless quarters into an arcade machine? Get a job at an arcade and Free Play at night on the machine? Purchase my own machine or build one myself? It's an investment plateau like in Magic. Hell, even my soft pad requires me to purchase a PS2, a game, a pad, a TV (I actually use a TV Tuner card), and electricity.

Anyway, in conclusion, you should at least try drafting Magic regularly as an experiment, preferably online, gauge its level of competitiveness, fairness, economy, and fun, then revisit your over-the-top criticisms of our randomized product model.</description>
		<content:encoded><![CDATA[<p>For Magic: The Gathering, you seem narrowly-focused on high-level Constructed tournaments. You seem to be pure Spike, so that&#8217;s what you enjoy, but it shouldn&#8217;t be too difficult within a friend group of Magic players to simply borrow the right cards for the actual tournament you&#8217;re preparing for. Most pros practice with fake cards (proxies). I&#8217;m pretty sure most high level Magic pros don&#8217;t own every card they play with; casual players are the ones with the huge collections.</p>
<p>It seems like you don&#8217;t know or even care about Sealed or Draft formats (what we call Limited). An 8-man draft may cost you $13 as a drafter for 3 or more rounds and a chance at prize - winner gets first pick of the rares, for example. That&#8217;s a good 4 hours of entertainment among friends IRL, it should be competitive enough for you, and you might get some nice Constructed-worthy rares or pretty foils. You can get a 36 booster box for ~90$, which is an extra 12 boosters for prize, order some pizzas, which could be $15 times 8 ways for a whole evening&#8217;s worth of entertainment. Also, you can play with your casual/constructed decks afterwards for infinite hours or switch it up after the draft with Guilty Gear.</p>
<p>I also believe you foolishly underestimate the psychology and success of a randomized product model (aka &#8216;ripoff&#8217; model). Yes, when you bust a booster of Magic cards, on average, those 15 cards are worth less than the retail value of the booster by economic principle. Hopefully, the entertainment of playing with those cards more than makes up the difference. But once in a while, you do indeed open a $20 foil dual land. Because there is a possibility of this, every booster is its own little adrenaline rush.</p>
<p>It&#8217;s why slot machines work; it&#8217;s why lotteries work. If this isn&#8217;t appealing to you, you can try trading or purchasing singles or playsets. Magic&#8217;s secondary market has its own lucrative opportunities. Acquiring the Magic cards you want and avoiding purchasing the cards you don&#8217;t want is its own little game.</p>
<p>I used to be like you (the &#8216;all cards should be free and the playing field level, not haves vs have nots&#8217; mentality, not the competitive Spike, as human vs human competition usually decreases fun for me because I am too compassionate). Now that I&#8217;m a mature Magic player, I understand that while on the surface I &#8216;hate&#8217; having to acquire hundreds of dollars of new cards, at a visceral level, I love this challenge, partly because it resonates far louder with casual players than with Spike players. It encourages me to find other Magic players because not only can we play, we can trade for cards we need! Everyone is w1nn3r!</p>
<p>Yes, if all you care about is high-level Constructed Magic tournament play, there is a relatively high plateau of investment required to &#8216;play whatever you want whenever you want&#8217;, probably more than $1000 a year for Standard. But why stop there, if you want to compete in ANY Magic tournament, you need ALL the best cards, right? For Vintage, you need power, and my Mox playset alone cost me $1600.</p>
<p>Let&#8217;s say I have the potential to be the world&#8217;s best Dance Dance Revolution player. A gripe I have is that practicing on my home soft pad impairs me from performing as well on the hard pad of an arcade machine because the physics are different. Am I supposed to plop endless quarters into an arcade machine? Get a job at an arcade and Free Play at night on the machine? Purchase my own machine or build one myself? It&#8217;s an investment plateau like in Magic. Hell, even my soft pad requires me to purchase a PS2, a game, a pad, a TV (I actually use a TV Tuner card), and electricity.</p>
<p>Anyway, in conclusion, you should at least try drafting Magic regularly as an experiment, preferably online, gauge its level of competitiveness, fairness, economy, and fun, then revisit your over-the-top criticisms of our randomized product model.
</p>
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		<title>by: Fatal KO</title>
		<link>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-42658</link>
		<pubDate>Wed, 21 Mar 2007 05:29:25 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-42658</guid>
					<description>&lt;strong&gt;Game Developer's Choice Awards 2007...&lt;/strong&gt;

I just got back from GDC, had a great time there and saw a lot of good panels. However, one thing that really baffled me was the award show on Wednesday. In fact, I was entirely flabbergasted at a lot...</description>
		<content:encoded><![CDATA[<p><strong>Game Developer&#8217;s Choice Awards 2007&#8230;</strong></p>
<p>I just got back from GDC, had a great time there and saw a lot of good panels. However, one thing that really baffled me was the award show on Wednesday. In fact, I was entirely flabbergasted at a lot&#8230;
</p>
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		<title>by: Paul Christiano</title>
		<link>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-42190</link>
		<pubDate>Sun, 18 Mar 2007 04:02:03 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-42190</guid>
					<description>I agree that Magic is not quite as bad a value proposition as Sirlin makes it out to be; you really do get a large amount of play time out of a deck, and you are probably going to get some percentage (for some people consistently &amp;#62;= 100) of that money back if you have the energy to aggressively trade/sell. I think the complaint is not really that you are paying several thousand dollars over the course of your life to play the game (although that is, of course, a reasonable complaint), but that your ability to experiment with decks is limited for financial reasons--you are not in fact playing the unrestricted game, but a severely reduced version determined by how much you are willing to pay Wizards. This is much worse if you don't have the patience or desire to spend time trading. When I played on Apprentice I would pretty much use every card in standard between rotations, which I simply can't do in real life. Unfortunately, Apprentice suffers from a wide range of problems, which are delineated in detail elsewhere. Given that I already have a computer, I have now been sucked back into playing guild wars instead. That game also has a large number of problems, but it is certainly cheaper. 

Here's hoping that something better shall come along. I doubt that wizards will change their policy radically, since barring some unexpected competition many people will probably still be willing to pay and some casual players spend absurd amounts.</description>
		<content:encoded><![CDATA[<p>I agree that Magic is not quite as bad a value proposition as Sirlin makes it out to be; you really do get a large amount of play time out of a deck, and you are probably going to get some percentage (for some people consistently &gt;= 100) of that money back if you have the energy to aggressively trade/sell. I think the complaint is not really that you are paying several thousand dollars over the course of your life to play the game (although that is, of course, a reasonable complaint), but that your ability to experiment with decks is limited for financial reasons&#8211;you are not in fact playing the unrestricted game, but a severely reduced version determined by how much you are willing to pay Wizards. This is much worse if you don&#8217;t have the patience or desire to spend time trading. When I played on Apprentice I would pretty much use every card in standard between rotations, which I simply can&#8217;t do in real life. Unfortunately, Apprentice suffers from a wide range of problems, which are delineated in detail elsewhere. Given that I already have a computer, I have now been sucked back into playing guild wars instead. That game also has a large number of problems, but it is certainly cheaper. </p>
<p>Here&#8217;s hoping that something better shall come along. I doubt that wizards will change their policy radically, since barring some unexpected competition many people will probably still be willing to pay and some casual players spend absurd amounts.
</p>
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		<title>by: Zerite</title>
		<link>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-42177</link>
		<pubDate>Sun, 18 Mar 2007 02:56:53 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-42177</guid>
					<description>It's plenty of defense. God of War does not play itself. You need a PS2 and a TV for it. I can't imagine the game+system+Tv costing less than $150-$200. And there is no chance of making a return off of that investment. You probably already had the PS2 and the Tv though. They were sunk costs. You can't play wow without a computer either. A moderately high end system sans monitor would be around a 1000. Of course, computers have alot of uses, but you could have satisfied the requirements for those by shelling out far less. That premium you payed was for games. 

I'm not saying that the prices for magic are reasonable. Some are some aren't. I hate that the dual-type shock lands  run from 10-25 apiece. Most people I know wouldn't buy them unless they wanted to compete. They would proxy them instead. Regardless people will pay a premium to play the games they like. I'll get hundreds of hours of enjoyment in the building and testing of decks and will spend dozens playing in tournaments. That quality of entertainment, that involvement with the game is worth all the money I've spent on it. I wish I had more success to show for it, but lacking that I still love Magic.

And while we're on the topic of how much it costs to play a game, I have to mention guilty gear. The newest installation of the game is coming and again it's only for the PS2 a system I don't have. I'd like to play in tournaments for the game and sometimes I drive to austin to practice. I've been thinking recently of buying a japanese system, and stick built for me by desktop arcade. Along with a copy of slash and Accent core, thats at least $300 not including shipping. It doesn't even cover the second arcade stick I'd have to buy so that my friends could play on a level ground with me. Not to mention the travel costs of playing in tournaments. Sad to say, but it's cheaper for me to play magic.</description>
		<content:encoded><![CDATA[<p>It&#8217;s plenty of defense. God of War does not play itself. You need a PS2 and a TV for it. I can&#8217;t imagine the game+system+Tv costing less than $150-$200. And there is no chance of making a return off of that investment. You probably already had the PS2 and the Tv though. They were sunk costs. You can&#8217;t play wow without a computer either. A moderately high end system sans monitor would be around a 1000. Of course, computers have alot of uses, but you could have satisfied the requirements for those by shelling out far less. That premium you payed was for games. </p>
<p>I&#8217;m not saying that the prices for magic are reasonable. Some are some aren&#8217;t. I hate that the dual-type shock lands  run from 10-25 apiece. Most people I know wouldn&#8217;t buy them unless they wanted to compete. They would proxy them instead. Regardless people will pay a premium to play the games they like. I&#8217;ll get hundreds of hours of enjoyment in the building and testing of decks and will spend dozens playing in tournaments. That quality of entertainment, that involvement with the game is worth all the money I&#8217;ve spent on it. I wish I had more success to show for it, but lacking that I still love Magic.</p>
<p>And while we&#8217;re on the topic of how much it costs to play a game, I have to mention guilty gear. The newest installation of the game is coming and again it&#8217;s only for the PS2 a system I don&#8217;t have. I&#8217;d like to play in tournaments for the game and sometimes I drive to austin to practice. I&#8217;ve been thinking recently of buying a japanese system, and stick built for me by desktop arcade. Along with a copy of slash and Accent core, thats at least $300 not including shipping. It doesn&#8217;t even cover the second arcade stick I&#8217;d have to buy so that my friends could play on a level ground with me. Not to mention the travel costs of playing in tournaments. Sad to say, but it&#8217;s cheaper for me to play magic.
</p>
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		<title>by: Sirlin</title>
		<link>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-42142</link>
		<pubDate>Sat, 17 Mar 2007 22:25:01 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-42142</guid>
					<description>Zerite, I completely disagree. Different people have different ideas about what &quot;the real game&quot; is in magic the gathering. To me, &quot;the real game&quot; is when all players have equal access to all cards and try to use the best decks possible to win. If you are playing something short of that, it's a complete waste of time, to me. And I'm not even talking about entering tournaments. You can still try to build a good deck and compete outside of a tournament and you'd still be playing &quot;the real game,&quot; as I did for a over a year during mtgo's alpha test.

Anyway, saying that it *only* costs 150 - $200 is not much of a defense of the game, even if it were true. It's absolutely absurd. MTG is one of the best games in the world, but you shouldn't play it at those prices.  Or at least I hope you wouldn't, so that the game might someday be available at a price more in line with...every other type of game ever.

--Sirlin</description>
		<content:encoded><![CDATA[<p>Zerite, I completely disagree. Different people have different ideas about what &#8220;the real game&#8221; is in magic the gathering. To me, &#8220;the real game&#8221; is when all players have equal access to all cards and try to use the best decks possible to win. If you are playing something short of that, it&#8217;s a complete waste of time, to me. And I&#8217;m not even talking about entering tournaments. You can still try to build a good deck and compete outside of a tournament and you&#8217;d still be playing &#8220;the real game,&#8221; as I did for a over a year during mtgo&#8217;s alpha test.</p>
<p>Anyway, saying that it *only* costs 150 - $200 is not much of a defense of the game, even if it were true. It&#8217;s absolutely absurd. MTG is one of the best games in the world, but you shouldn&#8217;t play it at those prices.  Or at least I hope you wouldn&#8217;t, so that the game might someday be available at a price more in line with&#8230;every other type of game ever.</p>
<p>&#8211;Sirlin
</p>
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		<title>by: Zerite</title>
		<link>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-42129</link>
		<pubDate>Sat, 17 Mar 2007 20:27:04 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/sirlins-2006-game-awards/#comment-42129</guid>
					<description>Most professional competition decks in standard these days are only around $150-$200. Most players don't play to win tournaments however... They just play for fun building decks that cost a fraction of that amount to play against their friends with. For the decks at the price level your talking about, you get decks that can win you thousands of dollars... Tens of thousands in the pro-tour and worlds events.
Comparing a professional competition level deck with a leisure game like WoW or GoW 2 is an unfair comparison to make.</description>
		<content:encoded><![CDATA[<p>Most professional competition decks in standard these days are only around $150-$200. Most players don&#8217;t play to win tournaments however&#8230; They just play for fun building decks that cost a fraction of that amount to play against their friends with. For the decks at the price level your talking about, you get decks that can win you thousands of dollars&#8230; Tens of thousands in the pro-tour and worlds events.<br />
Comparing a professional competition level deck with a leisure game like WoW or GoW 2 is an unfair comparison to make.
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