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	<title>Comments on: SSF2T HD Remix, Part 10: The Story So Far</title>
	<link>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/</link>
	<description>A game designer's eye view of things</description>
	<pubDate>Mon, 06 Oct 2008 20:07:46 +0000</pubDate>
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		<title>by: hurricane updates</title>
		<link>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-151327</link>
		<pubDate>Fri, 09 May 2008 10:09:59 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-151327</guid>
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		<title>by: spudlyff8fan</title>
		<link>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146594</link>
		<pubDate>Mon, 28 Apr 2008 21:42:34 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146594</guid>
					<description>I would think that Akuma's air fireball would be changed to something like Alpha 3 Akuma's air fireball, where he has a pretty good chargeup before he actually throws the fireball.  And the angles of the air hados are probably going to be changed so he can't just lock you down.</description>
		<content:encoded><![CDATA[<p>I would think that Akuma&#8217;s air fireball would be changed to something like Alpha 3 Akuma&#8217;s air fireball, where he has a pretty good chargeup before he actually throws the fireball.  And the angles of the air hados are probably going to be changed so he can&#8217;t just lock you down.
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		<title>by: Claytus</title>
		<link>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146582</link>
		<pubDate>Mon, 28 Apr 2008 20:58:20 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146582</guid>
					<description>That's what they do in soul calibur... the single-player game is often against handicapped enemies with less health or something... and then you can equip items that give you powerups like increased knockback or damage, or other things.   Though, it's still repetitive and boring, and all that stuff is, understandably, banned from the multiplayer modes.

amanohyo:   I think you're looking at it the wrong way.   The companies releasing these games are largely based around the arcade market.   They don't competitively price console releases, because they honestly don't care about expanding that market.   It's just a way to please some hardcore fans, and earn them a little extra cash.   There aren't enough consumers there to make it worthwhile for those companies to go hardcore marketing/price cutting in order to get every last person to buy their game.</description>
		<content:encoded><![CDATA[<p>That&#8217;s what they do in soul calibur&#8230; the single-player game is often against handicapped enemies with less health or something&#8230; and then you can equip items that give you powerups like increased knockback or damage, or other things.   Though, it&#8217;s still repetitive and boring, and all that stuff is, understandably, banned from the multiplayer modes.</p>
<p>amanohyo:   I think you&#8217;re looking at it the wrong way.   The companies releasing these games are largely based around the arcade market.   They don&#8217;t competitively price console releases, because they honestly don&#8217;t care about expanding that market.   It&#8217;s just a way to please some hardcore fans, and earn them a little extra cash.   There aren&#8217;t enough consumers there to make it worthwhile for those companies to go hardcore marketing/price cutting in order to get every last person to buy their game.
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		<title>by: omfglearntoplay</title>
		<link>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146580</link>
		<pubDate>Mon, 28 Apr 2008 20:46:50 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146580</guid>
					<description>I've always said they should make a Street Fighter with RPG elements... play your way to the &quot;bosses&quot;, which are the normal street fighter fights. Obviously, you'd want a normal mode that is only fighting for regular old timers... but some ppl may get a kick out of having two games in one.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always said they should make a Street Fighter with RPG elements&#8230; play your way to the &#8220;bosses&#8221;, which are the normal street fighter fights. Obviously, you&#8217;d want a normal mode that is only fighting for regular old timers&#8230; but some ppl may get a kick out of having two games in one.
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		<title>by: PoisonDagger</title>
		<link>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146292</link>
		<pubDate>Sun, 27 Apr 2008 20:38:47 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146292</guid>
					<description>Fighting games are kind of tricky in that they don't seem to lend well to single player modes (the best effort was Brawl's Subspace Emissary, which was repetitive and boring). Shooters and RTS's have story-based single player modes and free-for-all/team multiplayer modes, while fighting games typically just have 1v1, which is a little too hardcore for many new players.

Good single player modes and casual multiplayer modes tend to draw lots of players to a game, and in turn many of them get into the hardcore competitive modes. It's hard to keep a genre afloat when all it offers is hardcore play, since the mass market is generally too intimidated to jump right into the deep end.</description>
		<content:encoded><![CDATA[<p>Fighting games are kind of tricky in that they don&#8217;t seem to lend well to single player modes (the best effort was Brawl&#8217;s Subspace Emissary, which was repetitive and boring). Shooters and RTS&#8217;s have story-based single player modes and free-for-all/team multiplayer modes, while fighting games typically just have 1v1, which is a little too hardcore for many new players.</p>
<p>Good single player modes and casual multiplayer modes tend to draw lots of players to a game, and in turn many of them get into the hardcore competitive modes. It&#8217;s hard to keep a genre afloat when all it offers is hardcore play, since the mass market is generally too intimidated to jump right into the deep end.
</p>
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		<title>by: amanohyo</title>
		<link>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146272</link>
		<pubDate>Sun, 27 Apr 2008 19:02:14 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146272</guid>
					<description>As an arcade gamer,  understand why the games are repeatedly rereleased, but as a consumer, I don't see any reason why those $50 rereleases couldn't become $5-10 patches.  I long for a fighting game to find a happy middle ground between arcade-perfect portiness and nutty MUGEN unregulated chaos.  There's no reason why an arcade-perfect option couldn't be preserved alongside a more open version of the game; this already happens to a small extent in many ports.

Don't get me wrong, the high-level competitive scene is important, but if those are the only people interested in buying and playing your games, your marketshare is going to shrink... unless high-level matches in your game become a popular spectator sport... and you live in South Korea... and the name of your game ends in &quot;-craft.&quot;

I know Sirlin believes that the gameplay of HDR is compelling enough as it is, but in the end, it's not a game that is going to expand the market much.  There's a ton of potential in this genre, but until companies start taking some risks and not focusing ALL their attention on servicing the needs of &quot;arcade gamers,&quot;  these games will continue to appeal only to a narrow cross section of people.

I happen to be in that segment, so I'm overjoyed that HDR is being made, but watching all that potential being squandered for over a decade is really painful.</description>
		<content:encoded><![CDATA[<p>As an arcade gamer,  understand why the games are repeatedly rereleased, but as a consumer, I don&#8217;t see any reason why those $50 rereleases couldn&#8217;t become $5-10 patches.  I long for a fighting game to find a happy middle ground between arcade-perfect portiness and nutty MUGEN unregulated chaos.  There&#8217;s no reason why an arcade-perfect option couldn&#8217;t be preserved alongside a more open version of the game; this already happens to a small extent in many ports.</p>
<p>Don&#8217;t get me wrong, the high-level competitive scene is important, but if those are the only people interested in buying and playing your games, your marketshare is going to shrink&#8230; unless high-level matches in your game become a popular spectator sport&#8230; and you live in South Korea&#8230; and the name of your game ends in &#8220;-craft.&#8221;</p>
<p>I know Sirlin believes that the gameplay of HDR is compelling enough as it is, but in the end, it&#8217;s not a game that is going to expand the market much.  There&#8217;s a ton of potential in this genre, but until companies start taking some risks and not focusing ALL their attention on servicing the needs of &#8220;arcade gamers,&#8221;  these games will continue to appeal only to a narrow cross section of people.</p>
<p>I happen to be in that segment, so I&#8217;m overjoyed that HDR is being made, but watching all that potential being squandered for over a decade is really painful.
</p>
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		<title>by: PoisonDagger</title>
		<link>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146270</link>
		<pubDate>Sun, 27 Apr 2008 18:53:12 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146270</guid>
					<description>I'd think that to make the air fireball not dominate in ST, the other player should be able to neutralize it with any attack. Maybe that would make it too weak, I dunno.</description>
		<content:encoded><![CDATA[<p>I&#8217;d think that to make the air fireball not dominate in ST, the other player should be able to neutralize it with any attack. Maybe that would make it too weak, I dunno.
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		<title>by: DredNicolson</title>
		<link>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146264</link>
		<pubDate>Sun, 27 Apr 2008 18:28:05 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146264</guid>
					<description>I know we'll find out eventually, but I'm curious as to how Akuma has been tweaked to be a fair competitor. Chiefly concerning his air fireball. On one side, it's an 'alien' move in ST (meaning alien to the base design) that few characters have an answer for, and thus probably shouldn't be in the game at all. But on the other side, the air fireball has since gone on to be a signature move for Akuma's later incarnations (so much so that it's now one of the things that makes Akuma, well, Akuma!), so it would feel awkward to play a version of him without one.</description>
		<content:encoded><![CDATA[<p>I know we&#8217;ll find out eventually, but I&#8217;m curious as to how Akuma has been tweaked to be a fair competitor. Chiefly concerning his air fireball. On one side, it&#8217;s an &#8216;alien&#8217; move in ST (meaning alien to the base design) that few characters have an answer for, and thus probably shouldn&#8217;t be in the game at all. But on the other side, the air fireball has since gone on to be a signature move for Akuma&#8217;s later incarnations (so much so that it&#8217;s now one of the things that makes Akuma, well, Akuma!), so it would feel awkward to play a version of him without one.
</p>
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		<title>by: Claytus</title>
		<link>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146182</link>
		<pubDate>Sun, 27 Apr 2008 08:45:47 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146182</guid>
					<description>It's the result of the arcade market.   Each re-release is guilty gear is a perfect port of what happened to exist in the arcade at some given point in time.   The arcade machines themselves get updated, but consoles had no download structure until recently, so they've traditionally just re-released the game when a significant enough change occurs.   

It's not a rip-off... it's exactly what consumers asked them to do, given the choice between practicing the game at an arcade, at a dollar a credit or w/e, vs. having a version to play at home.   For most of those consumers, a perfect arcade port is far more important than additions like downloadable updates, and price isn't a barrier (since a home version is inevitably cheaper than playing in an arcade once you've invested enough time).</description>
		<content:encoded><![CDATA[<p>It&#8217;s the result of the arcade market.   Each re-release is guilty gear is a perfect port of what happened to exist in the arcade at some given point in time.   The arcade machines themselves get updated, but consoles had no download structure until recently, so they&#8217;ve traditionally just re-released the game when a significant enough change occurs.   </p>
<p>It&#8217;s not a rip-off&#8230; it&#8217;s exactly what consumers asked them to do, given the choice between practicing the game at an arcade, at a dollar a credit or w/e, vs. having a version to play at home.   For most of those consumers, a perfect arcade port is far more important than additions like downloadable updates, and price isn&#8217;t a barrier (since a home version is inevitably cheaper than playing in an arcade once you&#8217;ve invested enough time).
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		<title>by: PoisonDagger</title>
		<link>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146135</link>
		<pubDate>Sun, 27 Apr 2008 01:58:30 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/ssf2t-hd-remix-part-10-the-story-so-far/#comment-146135</guid>
					<description>Considering how shooters typically get free content and patches after release, I'd say that's a complete ripoff.</description>
		<content:encoded><![CDATA[<p>Considering how shooters typically get free content and patches after release, I&#8217;d say that&#8217;s a complete ripoff.
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