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	<title>Comments on: Wii Quirks</title>
	<link>http://www.sirlin.net/archive/wii-quirks/</link>
	<description>A game designer's eye view of things</description>
	<pubDate>Wed, 20 Aug 2008 14:15:35 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.0.1</generator>

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		<title>by: person132</title>
		<link>http://www.sirlin.net/archive/wii-quirks/#comment-26044</link>
		<pubDate>Fri, 29 Dec 2006 21:22:04 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/wii-quirks/#comment-26044</guid>
					<description>The travel in Zelda was designed excellently.  You are required to cross part of Hyrule Field on foot once in the entire game.  You get the horse very early.  There are also portals which you can warp to from most places.  These are great, as they provide an alternative to the horse if you are in a hurry.  But riding the horse is so fun that I often travel on horseback out of choice rather than use a portal.  So there are almost zero pointless travel times, and there are a good deal of enemies in Hyrule Field.

Also, Hyrule Field is GIGANTIC, though there are sections connected by narrow canyons, presumably for loading times.</description>
		<content:encoded><![CDATA[<p>The travel in Zelda was designed excellently.  You are required to cross part of Hyrule Field on foot once in the entire game.  You get the horse very early.  There are also portals which you can warp to from most places.  These are great, as they provide an alternative to the horse if you are in a hurry.  But riding the horse is so fun that I often travel on horseback out of choice rather than use a portal.  So there are almost zero pointless travel times, and there are a good deal of enemies in Hyrule Field.</p>
<p>Also, Hyrule Field is GIGANTIC, though there are sections connected by narrow canyons, presumably for loading times.
</p>
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		<title>by: thrazz</title>
		<link>http://www.sirlin.net/archive/wii-quirks/#comment-21454</link>
		<pubDate>Fri, 08 Dec 2006 02:17:46 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/wii-quirks/#comment-21454</guid>
					<description>Finally got my Wii last Thursday (thanks to Spanish retailers completely ignoring launch dates and consequently turning Wii into the first console with no stock left before launch). I love it and I love Zelda. Textures are blurry, there are edges everywhere and it looks really bad on my HDTV, but with its really unique artistic direction I tend to forget about that. I'm currently in the third dungeon and, while I haven't played Zelda since the N64, I'm enjoying it a lot, even more than OoT. Dungeons have been really funny, although not much challenging, and the Twilight Realm makes for a good change, even after playing Okami and being a little weary of the adventure wolf. And I love Midna, a huge improvement after the annoying Navi.

Controls are OK. They don't add much, but certainly the game doesn't feel worse with the Wiimote.

The biggest disappointment to me are some animations, like jumping link or running wolf. Maybe it's just me, but they feel really unnatural.

The bad thing is there are no games I'm interested in the launch window apart from Zelda and Wario Ware. I would have bought Rayman, but nunchuks are completely sold out here, as well as classic controllers, separate Wiimotes, and everything except Wii Play. Nintendo should have been more prepared for a launch like this, because the lack of peripherals and cables (both RGB and component) is annoying.

Dilpil: 0, you can skip the scrolling of every text.</description>
		<content:encoded><![CDATA[<p>Finally got my Wii last Thursday (thanks to Spanish retailers completely ignoring launch dates and consequently turning Wii into the first console with no stock left before launch). I love it and I love Zelda. Textures are blurry, there are edges everywhere and it looks really bad on my HDTV, but with its really unique artistic direction I tend to forget about that. I&#8217;m currently in the third dungeon and, while I haven&#8217;t played Zelda since the N64, I&#8217;m enjoying it a lot, even more than OoT. Dungeons have been really funny, although not much challenging, and the Twilight Realm makes for a good change, even after playing Okami and being a little weary of the adventure wolf. And I love Midna, a huge improvement after the annoying Navi.</p>
<p>Controls are OK. They don&#8217;t add much, but certainly the game doesn&#8217;t feel worse with the Wiimote.</p>
<p>The biggest disappointment to me are some animations, like jumping link or running wolf. Maybe it&#8217;s just me, but they feel really unnatural.</p>
<p>The bad thing is there are no games I&#8217;m interested in the launch window apart from Zelda and Wario Ware. I would have bought Rayman, but nunchuks are completely sold out here, as well as classic controllers, separate Wiimotes, and everything except Wii Play. Nintendo should have been more prepared for a launch like this, because the lack of peripherals and cables (both RGB and component) is annoying.</p>
<p>Dilpil: 0, you can skip the scrolling of every text.
</p>
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		<title>by: Dilpil</title>
		<link>http://www.sirlin.net/archive/wii-quirks/#comment-21064</link>
		<pubDate>Wed, 06 Dec 2006 13:30:51 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/wii-quirks/#comment-21064</guid>
					<description>Question to those who have played twilight princess... how much slow scrolling text is there?  You know, the text where you cant hit a button to make it all display, and it comes out one letter or word at a time.  Slow scrolling text pretty much killed Okami for me.  Fun game, but come on guys I can read.

Just a little pet peeve of mine.</description>
		<content:encoded><![CDATA[<p>Question to those who have played twilight princess&#8230; how much slow scrolling text is there?  You know, the text where you cant hit a button to make it all display, and it comes out one letter or word at a time.  Slow scrolling text pretty much killed Okami for me.  Fun game, but come on guys I can read.</p>
<p>Just a little pet peeve of mine.
</p>
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		<title>by: Avatar Z</title>
		<link>http://www.sirlin.net/archive/wii-quirks/#comment-20490</link>
		<pubDate>Mon, 04 Dec 2006 04:53:55 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/wii-quirks/#comment-20490</guid>
					<description>Sirlin: &quot;When I press up, I want to look up (not down!), but I accept some people want the y-axis inverted, so ok.&quot;

I'm used to playing flight simulation games, so the default Y-Axis is intuitive for me.  Just imagine Link's head balanced on top of the control stick.  When you pull the stick back, the head looks up, therefore you look up in the game; when you push the stick forward, the head looks down.

Of course, it's a good thing that there's an option to switch the Y-Axis, or we'd never hear the end of it.

~Avatar Z

(PS:  On a semi-unrelated note, you should play Okami if you haven't done so already.  I'm interested in your thoughts on that game)</description>
		<content:encoded><![CDATA[<p>Sirlin: &#8220;When I press up, I want to look up (not down!), but I accept some people want the y-axis inverted, so ok.&#8221;</p>
<p>I&#8217;m used to playing flight simulation games, so the default Y-Axis is intuitive for me.  Just imagine Link&#8217;s head balanced on top of the control stick.  When you pull the stick back, the head looks up, therefore you look up in the game; when you push the stick forward, the head looks down.</p>
<p>Of course, it&#8217;s a good thing that there&#8217;s an option to switch the Y-Axis, or we&#8217;d never hear the end of it.</p>
<p>~Avatar Z</p>
<p>(PS:  On a semi-unrelated note, you should play Okami if you haven&#8217;t done so already.  I&#8217;m interested in your thoughts on that game)
</p>
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		<title>by: Xhad</title>
		<link>http://www.sirlin.net/archive/wii-quirks/#comment-20266</link>
		<pubDate>Sat, 02 Dec 2006 22:37:02 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/wii-quirks/#comment-20266</guid>
					<description>Also my left-handed friend just held the remote in his left hand during the 15-20ish minutes he played it and the game didn't seem to care at all.

Oh, and Jim:

&quot;3.) “The A button is used to select things and the B button is used for cancel or back. In Zelda, if you press the minus button, you can then assign various items to the d-pad or buttons. On *this* screen, B assigns an item and *A* is used for back. Yes, I see why it’s like that (so you can assign things to B) but it’s just a bit wonky that A becomes back for that screen only.”

One way of looking at that is that A isn’t representing ‘back’, but instead ‘confirm’.&quot;

This is really grasping at straws, especially since the game labels A as &quot;Back&quot; in the screen mentioned.</description>
		<content:encoded><![CDATA[<p>Also my left-handed friend just held the remote in his left hand during the 15-20ish minutes he played it and the game didn&#8217;t seem to care at all.</p>
<p>Oh, and Jim:</p>
<p>&#8220;3.) “The A button is used to select things and the B button is used for cancel or back. In Zelda, if you press the minus button, you can then assign various items to the d-pad or buttons. On *this* screen, B assigns an item and *A* is used for back. Yes, I see why it’s like that (so you can assign things to B) but it’s just a bit wonky that A becomes back for that screen only.”</p>
<p>One way of looking at that is that A isn’t representing ‘back’, but instead ‘confirm’.&#8221;</p>
<p>This is really grasping at straws, especially since the game labels A as &#8220;Back&#8221; in the screen mentioned.
</p>
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		<title>by: Xhad</title>
		<link>http://www.sirlin.net/archive/wii-quirks/#comment-20264</link>
		<pubDate>Sat, 02 Dec 2006 22:34:30 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/wii-quirks/#comment-20264</guid>
					<description>About the Zelda controls: The only time I have ever had trouble attacking was when my sword was still sheathed, and I'm pretty sure those times were my own fault.  I've learned to draw my sword any time I hear the music indicating that enemies are near, and have had no problems since picking up that habit.

About Hyrule field: The first time you cross it you do have to walk, but every other time I've gone through it I've had the option of riding my horse or teleporting (I'm 9ish hours in).  And charging through the field on your hourse cutting down enemies with your sword without so much as slowing down is actually a lot of fun.</description>
		<content:encoded><![CDATA[<p>About the Zelda controls: The only time I have ever had trouble attacking was when my sword was still sheathed, and I&#8217;m pretty sure those times were my own fault.  I&#8217;ve learned to draw my sword any time I hear the music indicating that enemies are near, and have had no problems since picking up that habit.</p>
<p>About Hyrule field: The first time you cross it you do have to walk, but every other time I&#8217;ve gone through it I&#8217;ve had the option of riding my horse or teleporting (I&#8217;m 9ish hours in).  And charging through the field on your hourse cutting down enemies with your sword without so much as slowing down is actually a lot of fun.
</p>
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		<title>by: DrK</title>
		<link>http://www.sirlin.net/archive/wii-quirks/#comment-19466</link>
		<pubDate>Wed, 29 Nov 2006 10:01:03 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/wii-quirks/#comment-19466</guid>
					<description>damn this being in australia and not knowing about all this for another 7 days.. thankgod my local game store is doing a midnight launch anyway these things aside that error message is probably a poor translation that seem fine when it was in japanese.as for problems with wii sports i don't thinl nintendo really considers it a game more like a demo cd only for the controller. and finally inverted should be the norm for those who care its because joysticks were at first just for sim games. as such in my opinion all sticks should be inverted and all pads should be none inverted end of story is you don't like the classics go make love to jar jar.</description>
		<content:encoded><![CDATA[<p>damn this being in australia and not knowing about all this for another 7 days.. thankgod my local game store is doing a midnight launch anyway these things aside that error message is probably a poor translation that seem fine when it was in japanese.as for problems with wii sports i don&#8217;t thinl nintendo really considers it a game more like a demo cd only for the controller. and finally inverted should be the norm for those who care its because joysticks were at first just for sim games. as such in my opinion all sticks should be inverted and all pads should be none inverted end of story is you don&#8217;t like the classics go make love to jar jar.
</p>
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		<title>by: Auston</title>
		<link>http://www.sirlin.net/archive/wii-quirks/#comment-19368</link>
		<pubDate>Tue, 28 Nov 2006 20:32:59 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/wii-quirks/#comment-19368</guid>
					<description>I don't understand why inverted y-axis is no longer a standard on all games. I'm glad it is in Nintendo's first party games, because ever since Halo, the craze has been to ditch inverted controls as the default. Inverted y-axis was prevelant in the 16-bit and 32-bit generations, and I've always been curious as to why few people still use it.

I personally prefer the inverted y-axis because of the hundreds of hours I put into Goldeneye. For some reason, inverted was no longer the default in this past generation, and it's been killing me. My friend handed my the controller for Gears of War the other day and I looked like a big doofus because I kept shooting at the sky.

It's like flying a plane -- down makes you go up, up makes you go down. The choice between standard and inversion is arbitrary, but what boggles me is why inversion is no longer the popular choice, when it was once the only choice on consoles.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand why inverted y-axis is no longer a standard on all games. I&#8217;m glad it is in Nintendo&#8217;s first party games, because ever since Halo, the craze has been to ditch inverted controls as the default. Inverted y-axis was prevelant in the 16-bit and 32-bit generations, and I&#8217;ve always been curious as to why few people still use it.</p>
<p>I personally prefer the inverted y-axis because of the hundreds of hours I put into Goldeneye. For some reason, inverted was no longer the default in this past generation, and it&#8217;s been killing me. My friend handed my the controller for Gears of War the other day and I looked like a big doofus because I kept shooting at the sky.</p>
<p>It&#8217;s like flying a plane &#8212; down makes you go up, up makes you go down. The choice between standard and inversion is arbitrary, but what boggles me is why inversion is no longer the popular choice, when it was once the only choice on consoles.
</p>
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		<title>by: Echolocating</title>
		<link>http://www.sirlin.net/archive/wii-quirks/#comment-19362</link>
		<pubDate>Tue, 28 Nov 2006 20:04:42 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/wii-quirks/#comment-19362</guid>
					<description>Though I don’t own a Nintendo Wii yet, apparently the swinging action of the remote is not always registered in Zelda and so you might not attack when you want to attack with the sword. If this is true, and however rare it may be, they should have offered a simple calibration routine to understand a player’s choice of how they swing the remote.</description>
		<content:encoded><![CDATA[<p>Though I don’t own a Nintendo Wii yet, apparently the swinging action of the remote is not always registered in Zelda and so you might not attack when you want to attack with the sword. If this is true, and however rare it may be, they should have offered a simple calibration routine to understand a player’s choice of how they swing the remote.
</p>
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		<title>by: Many people get it wrong</title>
		<link>http://www.sirlin.net/archive/wii-quirks/#comment-19218</link>
		<pubDate>Tue, 28 Nov 2006 04:27:47 +0000</pubDate>
		<guid>http://www.sirlin.net/archive/wii-quirks/#comment-19218</guid>
					<description>“Comminications with the Wii Remote have been interrupted. Press the A Button without touching the Control Stick to reconnect the Wii Remote.”

That´s bad marketing 101. I'm pretty sure the marketin departament was left out on this (or is a) too weak or b) not too competent). And this is not personal opinion. Any academic or professional will agree, since its soo easy to make a more &quot;user-friendly&quot; message (just type other words).

Maybe the Wii is trying to be the new VCR :)</description>
		<content:encoded><![CDATA[<p>“Comminications with the Wii Remote have been interrupted. Press the A Button without touching the Control Stick to reconnect the Wii Remote.”</p>
<p>That´s bad marketing 101. I&#8217;m pretty sure the marketin departament was left out on this (or is a) too weak or b) not too competent). And this is not personal opinion. Any academic or professional will agree, since its soo easy to make a more &#8220;user-friendly&#8221; message (just type other words).</p>
<p>Maybe the Wii is trying to be the new VCR :)
</p>
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