<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Thu, 17 May 2012 04:17:29 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>Blog</title><subtitle>Blog</subtitle><id>http://www.sirlin.net/blog/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.sirlin.net/blog/"/><link rel="self" type="application/atom+xml" href="http://www.sirlin.net/blog/atom.xml"/><updated>2012-05-10T03:04:34Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Puzzle Card Randomizers</title><category term="Games I worked on"/><category term="Puzzle Strike"/><id>http://www.sirlin.net/blog/2012/5/9/puzzle-card-randomizers.html</id><link rel="alternate" type="text/html" href="http://www.sirlin.net/blog/2012/5/9/puzzle-card-randomizers.html"/><author><name>Sirlin</name></author><published>2012-05-10T02:49:16Z</published><updated>2012-05-10T02:49:16Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Hey here's some sample images of what the Puzzle Strike "randomizer" cards will look like:</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.sirlin.net/storage/puzzle_strike/kickstarter/randomizer_cards1.jpg?__SQUARESPACE_CACHEVERSION=1336618399366" alt="" /></span></span></p>
<p>You can use them to randomly determine which 10 puzzle chips to use for the bank each game. If we reach the next funding level, everyone who orders Puzzle Strike 3rd Edition and/or Puzzle Strike shadows <a href="http://www.kickstarter.com/projects/sirlin/puzzle-strike-3rd-edition-shadows-expansion">through Kickstater</a> will get a set of these cards for free. There's only one week left to get in on that. Oh, and other kickstarter bonuses that are already guaranteed: you get the game a month before anyone else...and you get a free copy of the print-and-play version if you get a physical version...and you get a free character unlock on <a href="http://www.fantasystrike.com">fantasystrike.com</a>!</p>
<p>If you're on the fence, catch up on what went into making Puzzle Strike, and why it's special in the genre of deckbulding games:</p>
<p><a href="http://www.sirlin.net/blog/2012/4/23/puzzle-strike-and-the-quest-for-a-tournament-quality-deckbui.html">The Quest for a Tournament Quality Deckbuilding Game</a><br /><a href="http://www.sirlin.net/blog/2012/4/30/puzzle-strike-casual-play-matters.html">Casual Play Matters</a></p>
<p>Special thanks to evilgordo for the graphic design of the cards. And to the hundreds of you who already pledged on <a href="http://www.kickstarter.com/projects/sirlin/puzzle-strike-3rd-edition-shadows-expansion">kickstarter</a>.</p>]]></content></entry><entry><title>Diablo 3's Ability System</title><category term="Blizzard"/><category term="Game Opinions"/><id>http://www.sirlin.net/blog/2012/5/3/diablo-3s-ability-system.html</id><link rel="alternate" type="text/html" href="http://www.sirlin.net/blog/2012/5/3/diablo-3s-ability-system.html"/><author><name>Sirlin</name></author><published>2012-05-04T04:07:18Z</published><updated>2012-05-04T04:07:18Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p>Diablo 3 comes out in a couple weeks. I'm giving it the coveted award for "Biggest Comeback In System Design." Diablo 2's ability system was so bad that it's almost unbelievable, while the way Diablo 3 handles ability customization is one of the very best systems I've seen.</p>
<h3>Diablo 2</h3>
<p><span>Diablo 2 had talent trees where you spend points to unlock new abilities, very similar to how talent trees work in World of <span>Warcraft</span>. Also, you could allocate stat points into various different <span>stats</span> however you wanted as you leveled up. At first glance, these seem like ok things, but let's look at just how deeply problematic they really are.</span></p>
<p><strong>Don't Use Points!</strong></p>
<p><span>First, the best way to play Diablo 2 is have this big red "+" button on your screen almost the entire time, the one that says you have extra points to spend. The reason that will be on you screen for weeks is that you'd be a sucker to actually spend the points as you get them. You counter-intuitively (and <span>unfunly</span>) should stock up on those and spend them much later on. So the simple and fun thing to do (spend points as you get them) is just a trap for <span>noobs</span>.</span></p>
<p>Next, the whole system of allocating points in the first place didn't really customize anything. It was just a giant test of if you did your web research enough to know the only reasonable way to spend those stat points. You don't have to take my word for it either, let's see what Jay Wilson has to say. He was an avid Diablo 2 player, and the Game Director of Diablo 3 for the last 5 or 6 years.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/WuKvxab1kBk?version=3&enablejsapi=1&start=56" frameborder="0" allowfullscreen></iframe></p>
<p><span>Here's a written transcript of the relevant part, in case you don't want to watch the <span>vid</span>:</span></p>
<blockquote>
<p>"You usually take as much strength as you need to get the armor that you're targeting, and that's usually around 120 or 220, depending on what type of armor. You take 75 dexterity because that's the amount you generally &nbsp;need for good block percentages. You take NO energy at all unless&hellip;there's like one type of build you can make on a sorceress that uses energy shield. And then you put everything else in vitality. That's a shitty customization system. That's just not a good system." --Jay Wilson, Diablo 3 Game Director on Diablo 2</p>
</blockquote>
<p><strong>Talent Trees</strong></p>
<p><span>Next, there's the talent trees. There's two problems here, one medium sized and the other is one of the most mind-blowing fumbles in design out there. First the medium problem: it's pretty hard to make talent trees that give any real choice. They sure seem to allow choice,</span></p>]]></summary></entry><entry><title>Puzzle Strike: Casual Play Matters</title><category term="Games I worked on"/><category term="Puzzle Strike"/><id>http://www.sirlin.net/blog/2012/4/30/puzzle-strike-casual-play-matters.html</id><link rel="alternate" type="text/html" href="http://www.sirlin.net/blog/2012/4/30/puzzle-strike-casual-play-matters.html"/><author><name>Sirlin</name></author><published>2012-04-30T07:12:23Z</published><updated>2012-04-30T07:12:23Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p>Thanks to everyone who pledged in the <a href="http://www.kickstarter.com/projects/sirlin/puzzle-strike-3rd-edition-shadows-expansion">Puzzle Strike Kickstarter campaign</a>&nbsp;so far! It's still going strong!</p>
<p>I recently <a href="http://www.sirlin.net/blog/2012/4/23/puzzle-strike-and-the-quest-for-a-tournament-quality-deckbui.html">wrote at great length</a> how important it was to making Puzzle Strike the best game it can be for expert tournament players. While it's nice to know that the game holds up at that level of play, not everyone even cares about that. I mean, is it fun in the first place? How does it fare with more than two players?</p>
<h3>Free-For-All Mode: 2nd Edition</h3>
<p>In Puzzle Strike 2nd Edition, the 4-player mode has player elimination. If your gem pile fills up, you're out of the game and the other players continue. Also, you can't choose who you crash to; you must always crash to the player to your left. ("Crash" means break gems in your own gem pile and send them to another player's gem pile.)</p>
<p>There's a reason the 2nd Edition worked this way and a reason why the third edition doesn't. Regarding player elimination, while it's not a desirable feature really, it's better than a system with "lame duck" gameplay. That term refers to a player who has no possible way to win a game, but who is somehow still in the game. For example, in a deckbulding game where you collect victory points and where the game ends when the stack of victory point cards is empty, it's very possible for one player to be far enough behind that he cannot possibly get enough VP to win, even if he got all the remaining VP cards. Whenever you have a lame-duck player, you are inviting kingmaker. In other words, if you have a player who can't possibly win anymore, you are inviting the problem of that player making moves that will affect which *other* player will win. And beyond that, it's just a stupid feeling to be in a lame-duck situation.</p>
<p>Player elimination solves that problem. In Puzzle Strike 2nd Edition, if you're not out yet, you can still win. In order to reduce the downtime after you're out, the final crash that puts you over the top "overflows" and can possibly knock out other players at the same time. And besides that, the game is usually pretty fast anyway.</p>
<p>Then there's the other point: in Puzzle Strike 2nd Edition, you can only crash to the left, not to anyone you want. If you could crash to anyone you want, the optimal strategy is both obvious and stupid: you should form a pre-game alliance with someone, and agree to gang up on the other players to eliminate them one by one, then face off with your "partner." Any free-for-all game with targeted attacks faces this problem, and I think any thoughtful design has to do something to prevent or minimize it. Hence your inability to choose your target in the 2nd Edition.</p>
<p>Great, so what's the problem? The problem is that even though player elimination and forced target selection solve very real problems, a lot of people just don't like those things. Also, even though the game usually ends quickly after someone is eliminated, there are unfortunately times where it can drag on much too long.</p>
<h3>Free-For-All Mode: 3rd Edition</h3>
<p>With the 3rd Edition (and the Shadows expansion), I wanted to get rid of player elimination, but somehow not introduce the lame-duck problem and somehow avoid the problem of pre-game alliances too. This was actually a tough nut to crack, and I think it took over a year to really figure out.</p>
<p>Now, the game ends at the same time for everyone whenever *anyone's* gem pile fills up. At that point, the winner is the player with the lowest gem pile. (If there's a tie, there's a tie-breaking procedure where everyone takes another turn.) Also, you can crash gems to any player you want, and you can even counter-crash to "save" other players from losing. The dynamics that result from this are non-obvious, somewhat bizarre, and quite interesting.</p>
<p>First, you can't really even</p>]]></summary></entry><entry><title>Golden Balls Prisoner's Dilemma</title><category term="Musings"/><id>http://www.sirlin.net/blog/2012/4/25/golden-balls-prisoners-dilemma.html</id><link rel="alternate" type="text/html" href="http://www.sirlin.net/blog/2012/4/25/golden-balls-prisoners-dilemma.html"/><author><name>Sirlin</name></author><published>2012-04-26T04:26:16Z</published><updated>2012-04-26T04:26:16Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p>You might have seen this video going around:</p>
<p><iframe width="600" height="437" src="http://www.youtube.com/embed/S0qjK3TWZE8" frameborder="0" allowfullscreen></iframe></p>
<p>Watch it first, then I will say some things...</p>]]></summary></entry><entry><title>Puzzle Strike and the Quest for a Tournament Quality Deckbuilding Game</title><id>http://www.sirlin.net/blog/2012/4/23/puzzle-strike-and-the-quest-for-a-tournament-quality-deckbui.html</id><link rel="alternate" type="text/html" href="http://www.sirlin.net/blog/2012/4/23/puzzle-strike-and-the-quest-for-a-tournament-quality-deckbui.html"/><author><name>Sirlin</name></author><published>2012-04-23T10:50:36Z</published><updated>2012-04-23T10:50:36Z</updated><summary type="html" xml:lang="en-US"><![CDATA[<p>Just a reminder that Puzzle Strike Shadows as well as Puzzle Strike 3rd Edition are <a href="http://www.kickstarter.com/projects/sirlin/puzzle-strike-3rd-edition-shadows-expansion">up on Kickstarter</a> right now. Let's delve into the design in excruciating detail!</p>
<h3>Casual versus(??) Hardcore</h3>
<p>"Casual" and "hardcore" can be a false dichotomy. Which one is World of Warcraft, for example? It's pretty casual friendly, and yet it's not at all casual to the hardcore raiders that spend literally more hours than a full time job at the game. Likewise, Puzzle Strike is pretty casual friendly, having kid characters, a pink box, and fairly easy rules. I'd like to talk about the <a href="http://www.sirlin.net/blog/2012/4/30/puzzle-strike-casual-play-matters.html">casual side of Puzzle Strike in another post</a>, and the several ways we're really turning up the casual appeal even more in the future.</p>
<p>But for now, I want to tell you purely about the hardcore side--about Puzzle Strike as a serious, competitive, tournament game. Make no mistake, one of the missions of the game is:</p>
<p>"For Puzzle Strike to be the best competitive deckbuilding game there is."</p>
<p>Ok great mission and all, but how do we accomplish that mission? Let me tell you all that's gone into making that happen, and the challenges we've faced along the way. Here's the criteria that have always been at the heart of the project:</p>
<ul>
<li>Asymmetric design</li>
<li>Player interaction</li>
<li>Getting to the meat of the game quickly</li>
<li>Strategically interesting dynamics</li>
<li>Exciting moments built into the system</li>
<li>Balance of "viable options during gameplay"</li>
<li>Fairness of the asymmetric choices</li>
</ul>
<h3>Asymmetric design</h3>
<p>In Puzzle Strike, you start by choosing a character. Each character has different abilities, and allows for different gameplay, and appeals to different player personalities. I've been involved in competitive scenes for games for a long time and the excitement added by having a cast of characters to choose from is enormous. The 2-player version of the base set alone has 55 different character matchups, while the expansion brings that to 210 different matchups. There are so many nuances to knowing how to play all these matchups differently, that symmetric games feel flat by comparison. Even apart from the big gameplay advantages of asymmetric games, there's a boost to the player community by having so much to debate and explore. Different characters also allow different players to find their personal playstyle in at least one of the many options.</p>
<p>Though your opinion may differ, to me, a symmetric game would be a non-starter here, as in not eligible to even consider as the best deckbuilding game for pure competition.</p>
<h3>Player interaction</h3>
<p>There's a reason to have games with low player interaction. Maybe you'd rather all play a mostly solitaire game without having the "harshness" of directly competing. Even in games with low direct interaction, there can be indirect forms of interaction. That said, this is not a great recipe for a real competitive game. The more player interaction there is, the more opportunity there is to display the kind of skill that should matter in a competitive game. A game with literally zero player interaction would still require skills of course, and those would probably be the skills of optimization. It's just that a race of several non-interactive players optimizing is a missed opportunity when instead we could have a game of very high interaction, allowing for maneuvers and counter-maneuvers.</p>
<p>I've heard the terms "contested" and "uncontested" skills used, here. Uncontested skills are the kinds your opponent can't do</p>]]></summary></entry><entry><title>Puzzle Strike is funded on Kickstarter!</title><id>http://www.sirlin.net/blog/2012/4/19/puzzle-strike-is-funded-on-kickstarter.html</id><link rel="alternate" type="text/html" href="http://www.sirlin.net/blog/2012/4/19/puzzle-strike-is-funded-on-kickstarter.html"/><author><name>Sirlin</name></author><published>2012-04-19T09:07:34Z</published><updated>2012-04-19T09:07:34Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>We did it! We reached the funding goal for Puzzle Strike 3rd Edition + the Shadows expansion on <a href="http://www.kickstarter.com/projects/sirlin/puzzle-strike-3rd-edition-shadows-expansion?ref=discover_rec">kickstarter</a>. It took less than 2 days, wow. I hope we can keep going way more though and reach the stretch goals to put some more components in the box. Thanks to everyone who supported us so far.</p>
<p>Also, we are now the #1 Staff pick on Kickstarter, too!</p>]]></content></entry><entry><title>Puzzle Strike on Kickstarter!</title><category term="Games I worked on"/><category term="Puzzle Strike"/><id>http://www.sirlin.net/blog/2012/4/17/puzzle-strike-on-kickstarter.html</id><link rel="alternate" type="text/html" href="http://www.sirlin.net/blog/2012/4/17/puzzle-strike-on-kickstarter.html"/><author><name>Sirlin</name></author><published>2012-04-17T08:02:10Z</published><updated>2012-04-17T08:02:10Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>Help bring Puzzle Strike to the people with <a href="http://www.kickstarter.com/projects/sirlin/puzzle-strike-3rd-edition-shadows-expansion">our kickstarter project</a>!</p>

<p>The standalone expansion to Puzzle Strike as well as a redesigned base set have been a long time in the making. The online version at <a href="http://www.fantasystrike.com">www.fantasystrike.com</a> has been adjusted and adjusted based on both tournament play and casual play, and I'd really like to lock it down and get the physical version totally in sync with the online version.</p>
<span class="full-image-block ssNonEditable"><span><a href="http://www.kickstarter.com/projects/sirlin/puzzle-strike-3rd-edition-shadows-expansion"><img src="http://www.sirlin.net/storage/puzzle_strike/kickstarter/ps3rd_and_shadows.png?__SQUARESPACE_CACHEVERSION=1334611641388" alt="" /></a></span></span>
<p>Puzzle Strike Shadows has 10 new characters, 24 new puzzle chips, new gameplay modes including a free-for-all mode with no player elimination (wowow!), a 2v2 Team battle mode, and a customization mode. Hopefully it will have even more components too, depending on how the stretch goals go. The base set has been retro-fitted with all that same great stuff, and the puzzle chips powered up to be more useful than ever.</p>
<p>Thanks in advance for supporting <a href="http://www.kickstarter.com/projects/sirlin/puzzle-strike-3rd-edition-shadows-expansion">the kickstarter campaign</a>, current and future Puzzle Strikers!</p>]]></content></entry><entry><title>PAX East 2012</title><category term="Puzzle Strike"/><category term="Tournaments"/><category term="Yomi Card Game"/><id>http://www.sirlin.net/blog/2012/4/10/pax-east-2012.html</id><link rel="alternate" type="text/html" href="http://www.sirlin.net/blog/2012/4/10/pax-east-2012.html"/><author><name>Sirlin</name></author><published>2012-04-10T19:17:56Z</published><updated>2012-04-10T19:17:56Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I just got back from PAX East 2012, and Sirlin Games was in full effect at the Game Salute booth. Check out the banners:</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.sirlin.net/storage/post-images/IMG_0092.jpg?__SQUARESPACE_CACHEVERSION=1334086059266" alt="" /></span></span></p>
<p>&nbsp;</p>
<p>We had a demo area for people to learn Yomi, Puzzle Strike, and Flash Duel and people were playing my games every minute the show was open all three days. Wow! There was also a Yomi tournament:</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.sirlin.net/storage/yomi/IMG_0094.jpg?__SQUARESPACE_CACHEVERSION=1334086184886" alt="" /></span></span></p>
<p>And a Puzzle Strike tournament:</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.sirlin.net/storage/puzzle_strike/IMG_0089.jpg?__SQUARESPACE_CACHEVERSION=1334086227337" alt="" /></span></span></p>
<p>We've been seriously lacking with any presence at conventions so far, so it was amazing to finally get things going at PAX East. My games will appear at the Game Salute booth at several upcoming conventions, and I really hope we can do more events. These games were made for competitive play!</p>
<p>Oh by the way, I won the PAX East tournament for Street Fighter HD Remix. ;)<br />(I played Fei Long and Sagat.)&nbsp;</p>]]></content></entry><entry><title>Puzzle Strike Sale</title><id>http://www.sirlin.net/blog/2012/3/26/puzzle-strike-sale.html</id><link rel="alternate" type="text/html" href="http://www.sirlin.net/blog/2012/3/26/puzzle-strike-sale.html"/><author><name>Sirlin</name></author><published>2012-03-26T21:58:17Z</published><updated>2012-03-26T21:58:17Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-right ssNonEditable"><span><a href="http://www.sirlingames.com/products/puzzle-strike-bundle"><img src="http://www.sirlin.net/storage/puzzle_strike/_0055_Sale-Prices.png?__SQUARESPACE_CACHEVERSION=1332800178109" alt="" /></a></span></span>In celebration of Puzzle Strike's 1.75th year anniversary, the base game + Upgrade Pack together are <a href="http://www.sirlingames.com/products/puzzle-strike-bundle">only $50</a> (wowow) for the next couple weeks, or while supplies last. If you've been waiting on trying out the game, here's your chance to get those playmats, screens with amusing 8-bit art, and extra puzzle chips, and rebalanced characters for FREE. And yes they fit in the box, by the way.</p>
<p>Also if any of you are going to PAX East in a couple weeks, note that there's an official Puzzle Strike tournament at noon on Friday, April 6th, as well as copies available to play on your own from the game library, and demos of the game at the Game Salute booth. There's an official Yomi tournament too at PAX East, at 5:30pm the same day.</p>
<p>If you'd like to volunteer to help out at PAX East or any other events, you can do so by signing up <a href="http://www.gamesalute.com/volunteer">here</a>. Game Salute gives you free stuff for helping out too. Thanks in advance for the help, and to the entire Puzzle Strike player community!</p>]]></content></entry><entry><title>This Week in Sirlin Games</title><category term="Games I worked on"/><id>http://www.sirlin.net/blog/2012/3/12/this-week-in-sirlin-games.html</id><link rel="alternate" type="text/html" href="http://www.sirlin.net/blog/2012/3/12/this-week-in-sirlin-games.html"/><author><name>Sirlin</name></author><published>2012-03-12T08:55:03Z</published><updated>2012-03-12T08:55:03Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>A lot of stuff has happened in the past week. First, there was the Game Developer's Conference, and you can read (a whole lot of words) about my personal experiences with it here:</p>
<ul>
<li><a href="http://www.sirlin.net/blog/2012/3/5/gdc-2012-indie-game-the-movie.html">GDC 2012, Indie Game: The Movie</a></li>
<li><a href="http://www.sirlin.net/blog/2012/3/6/gdc-2012-the-day-before-day-1.html">GDC 2012, The Day Before Day 1</a></li>
<li><a href="http://www.sirlin.net/blog/2012/3/7/gdc-2012-day-1.html">GDC 2012, Day&nbsp;1</a></li>
<li><a href="http://www.sirlin.net/blog/2012/3/8/gdc-2012-day-2.html">GDC 2012, Day 2</a></li>
<li><a href="http://www.sirlin.net/blog/2012/3/9/gdc-2012-day-3.html">GDC 2012, Day 3</a></li>
</ul>
<p>Next, Yomi received a Best Card Game award from Bestcovery. Yomi stands among Dominion, King of Tokyo, Apples to Apples, and UNO on the Best Card Games list on&nbsp;<a href="http://www.bestcovery.com/best-card-games" target="_blank">Bestcovery.com</a>.</p>
<p><span><span class="full-image-block ssNonEditable"><span><img src="http://www.bestcovery.com/sites/all/themes/bestcovery/images/best5-200px.png?__SQUARESPACE_CACHEVERSION=1331542947638" alt="" /></span></span></span></p>
<p><span>Games With Two also reviewed both Yomi and Puzzle Strike in the last week:</span></p>
<ul>
<li><a href="http://gameswithtwo.blogspot.com/2012/03/paper-street-figher-look-at-yomi.html">Games With Two Yomi Review</a></li>
<li><a href="http://gameswithtwo.blogspot.com/2012/03/combo-combo-double-crash-gem-puzzle.html">Games With Two Puzzle Strike Review</a></li>
</ul>
<p>And there's more! PAX East will have both an official Yomi tournament and an official Puzzle Strike tournament on the convention's tournament schedule. There will also be demos of Sirlin Games at the Game Salute booth. We could use your help in running those tournaments and in doing demos of Yomi, Puzzle Strike, and/or Flash Duel, too. If you're interested in helping out, please sign up at <a href="http://www.gamesalute.com/volunteer">gamesalute.com/volunteer</a>. You can also sign up to help out at other conventions such as&nbsp;GenCon and Origins at that same link. I think our whole community would be grateful to anyone willing to be an ambassador to introduce new players to our games, so thanks in advance.</p>
<p>And one more thing. Sirlin Games has had a distributor in Canada for some time now: Lion Rampant. And now we have a distributor in Germany, too: <a href="http://www.bravenewworld.biz/website/">Brave New World</a>. German stores (or stores anywhere in the world) can still order from Game Salute at <a href="gamestorelocator.com">gamestorelocator.com</a>, but now German stores can go through the channels they're more used to going through, and they can probably save on shipping cost, too. If you're in Germany, now's your chance support your local stores, and tell them to sign up with Brave New World and carry Sirlin Games if they haven't already.</p>
<p>It was quite a week! And thanks to all of you for making Flash Duel our latest success!</p>]]></content></entry></feed>
