About

I'm a game designer, producer, author, tournament organizer, and competitor. I have degrees in math and business from MIT, but I've continued studying many fields since then, especially writing, psychology, physics, and politics (with special interest in free speech and civil rights).

Currently working on:

  • Super Street Fighter 2 Turbo HD Remix
  • Yomi: Fighting Card Game (in need of card publisher/distributor, please help)
  • Kongregate.com's virtual card game

Recently shipped:

  • Super Puzzle Fighter 2 Turbo HD Remix (XBLA/PSN)
  • SEGA Genesis Collection (PS2/Xbox)
  • Capcom Classics Collection 2 (PS2/Xbox)
  • Capcom Classics Collection: Remixed (PSP)
  • Capcom Classics Colleciton (PS2/Xbox)

I try my best to make quality products, which has earned me a reputation as a troublemaker. For some reason, it's a constant battle against mediocrity because apparently mediocrity sells. It doesn't last though, or build long-term value, so it's not worth getting out of bed for.

If you have something worthwhile going on and you think I could help, or want me to run the show, let me know. Consulting preferred. I have the most expertise in balancing and designing competitive games. I balanced Puzzle Fighter HD, Kongregate's CCG, my own Yomi card game, and now I'm rebalancing the masterpiece: Street Fighter. The middle two of those I also designed from the ground up.
I've learned that hardly any developers really understand the market of competitive games, so I guess that makes me valuable. That said, I also like pointless, wacky Nintendo DS games as much as the next guy, and I understand and applaud Nintendo's strategy. Even though I'm seen as a hardcore player, I fight more loudly than anyone I know to make things as easy as possible for the poor new player, and I would enjoy exploring new kinds of games and game mechanics.

Enjoy the site.

--Sirlin

sirlin(*at*)sirlin(*dot*)net